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Kurt Frans's Projects

1_puzzle_platforms icon 1_puzzle_platforms

Teaching the basic client server model and get multiple instances connected through a collaborative puzzle game. (ref: PP_UEM) http://gdev.tv/uemgithub

2_menu_system icon 2_menu_system

How to create rich UI using Unreal's UMG in C++. This project lays the foundations for creating complex menu systems for multiplayer games. (ref: MS_UEM) http://gdev.tv/uemgithub

3_steam_multiplayer icon 3_steam_multiplayer

Connect your games P2P over steam. This game introduces Unreal's Online Sub-System (OSS) and shows you how to use it with the Steamworks API. By the end of the section, you will be able to connect player through Steam lobbies. (ref:SM_UEM) http://gdev.tv/uemgithub

actionroguelike icon actionroguelike

Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine Pro C++ Course & Stanford University (CS193U)

als-community icon als-community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.1 with additional features & bug fixes

coopshooterudemy icon coopshooterudemy

C++ Coop Horde Third-person Shooter for Unreal Engine 4 (Udemy Project)

eosintegrationkit icon eosintegrationkit

EIK (Epic Online Services Integration Kit) is a plugin that enables seamless integration between Epic Online Services (EOS) and Unreal Engine. The plugin provides access to the EOS SDK (Software Development Kit) within Unreal Engine, allowing developers to easily implement features such as matchmaking, achievements, leaderboards, and more.

eosvoiceintegrationkit icon eosvoiceintegrationkit

The EOS Voice Integration Kit is a robust, easy-to-use plugin for Unreal Engine that enables seamless integration of the EOS Voice Chat system in multiplayer games.

gasdocumentation icon gasdocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

shaderconductor icon shaderconductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

spirv-cross icon spirv-cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

spirv-reflect icon spirv-reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

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