Coder Social home page Coder Social logo

doomtown-reloaded-octgn's People

Contributors

db0 avatar j0ejames avatar khudzlin avatar milanmelisik avatar mmeldo avatar soulb1ight avatar swider33 avatar

Stargazers

 avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar

doomtown-reloaded-octgn's Issues

[Bug] Cheatin' Straight

During a shootout, my hand was Joker 9 8 7 7 (both 7s were the same suit). The plugin calculated my hand rank as a cheatin' straight (which is impossible, since straights are made of 5 distinct values, so always legal) instead of a cheatin' three of a kind.

Puppet - ctrl+Z doesn't work

When I press ctrl+Z on Puppet it says it has no scripted ability, but if I double-click it it works just fine.

Job unsuccessful

After I fail Kidnappin' a pop-up window asked me if the job was successful, and I pressed 'No' (pretty sure of it), but this chat log still said 'After the job is successful, dudes go home booted'.

[feature request] The end of a shootout

Could we receive an information which player started shootout at the end of a shootout ( who called who already displayed at the beginning of the shootout, displayed again at the end of it would be enough, possibly followed by don't forget to collect your bounty or similar message)? Quite often during long game it is very easy to forget who started shootout, very often both players assume it is the other one turn.

CTRL+C counts cards in the draw hand

Recalculating control and influence (ctrl+C) during lowball/shootout counts cards in draw hands. In this example it's Ivor Harvey and Telegraph Office.
glitch

Mendoza takes payment before Kidnappin' is opposed.

Should be after opposing. Should not pay if job is not opposed.


aetherial plays Kidnappin' from their hand.
:> aetherial uses Ramiro Mendoza to pay 1 Ghost Rock.
Ramiro Mendoza is now wanted by the law.
:> aetherial uses Kidnappin' to start a job marking Irving Patterson. Ramiro Mendoza is leading..
Irving Patterson is defending against this job. A shootout is breaking out!
:> mplain uses Irving Patterson to gain 1 Ghost Rock.
Ramiro Mendoza's wanted bounty increases to 2

A way to display bullet count calculation in a shootout

It'd be nice to have a quick way to calculate bullet count during a shootout (similar to ctrl-c to calculate influence & control) prioritizing highest non-zero stud shooters then highest draw shooters as the main shooter. It would cut down on the time people spend counting how many cards to draw/redraw and cut down on errors made in shootouts.

Summoning Job not automated

When the summoning job is completed with F10, the 6 GR discount on the abomination is not automatically applied and the 1 control point is not added.

image

Quaterman

Quaterman ignores the mad scientist I target, asking who's gonna invent it, and then it enters play at my home regardless of where the MS was.

Shortcut guide and buttons.

( I've read the changelog and noticed that you fixed the issues we talked about yesterday, I also realise that I shouldn't combine two different requests into one, but they are quite similar to each other. I also hope that you don't mind that I asked for additional feature rather then reported a bug).
I think it would be nice to have shortcut guide and how to draw hand guide available from the menu, they would work exactly as hand rank guide, and would be great help for new OCTGN players.
Also the buttons similar to those that are in ANR would be useful, examples of them are: "pass", "posse ready", "thinking".

[Bug] Skill check on creating gadget

Although the the card is being pulled for skill check, the gadget is being attached to mad scientist no matter the result of the pull, it seems like there is no skill check performed. Also you can create gadgets even when booted.

New Town Square Image hides attachments

When dragging a dude onto the larger new Town Square image, attachments (goods/spells) on the dude will be hidden underneath the image. I can move the image to the back to reveal the attachment again but the moment I move the dude again, the attachments will be hidden underneath once more.

[Scripting] James Ghetty's ghost rock

It's supposed to be available for any and all shootout plays, including shoppin' for weapons with Concealed Weapons or taking advantage of Auto-Revolver's text. [http://www.alderac.com/forum/viewtopic.php?f=375&t=109649]

This is a holdup! Incorrect number of GR stolen is displayed

I had 1 GR remaining and my opponent played This is a Hold Up! on my Pearly's Palace (+3 GR income). My 1 remaining GR was properly taken from me but the text box incorrectly displayed that "I did not have enough to steal so the 6 remaining GR was stolen instead."

A way to add skill check bonus markers that will calculate in pulls

It would be really to include a marker to account for skill check bonuses like there are for bullet and influence bonuses (ex: Ivor having a hex giving him +1 huckster bonus). As it stands I usually have to create a custom marker and account for the bonus during the pull calculation on my own.

Flamethrower placed bullet bonuses hard to see

When Flamer Thrower is used, the bullet bonuses are put on the Flamerthrower itself which is correct but really hard to see since goods are attached to a dude and behind them hiding the bullet bonues. It'd be better if the Flame thrower put the bullets on the dude so we can visually see the bonus being added!

Wanted + Aced

When a wanted dude is aced by a card effect (Shotgun or Coachwhip), the bounty is collected automatically, but then a reminder pups up saying: "Dude was wanted, don't forget to collect the bounty!"
Pretty confusing.

Items and cards that cause discard or ace other cards sometimes trigger on random cards

Items and cards that cause discard or ace other cards sometimes trigger on random cards. Examples of items that are causing it: shotgun,coachwhip, hex slingin'. It happens quite often that if those items are used, the dude that has them on itself is discarded or aced alongside intended target of the card. Very often the goods card " refuses" to be reattached when a player tries to fix a bug manually.
Also in some games deeds start to disappear from the map at random, I am not sure if it is connected to above mentioned bug, but I think so.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.