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copygirl avatar copygirl commented on July 21, 2024

This is really strange, because the crash occurs completely in Vanilla game code, in a method that doesn't appear to run any code related to CarryCapacity. I've also thoroughly tested claims and never ran into that issue. Can you reproduce it yourself?

from carrycapacity.

lordebon avatar lordebon commented on July 21, 2024

Yes, I confirmed I was able to repro it. Just tested again and was able to get another crash in a new SP world when trying to carry a crate in a trader. It looks like its specific to the crate though - when I try to carry a basket I get the expected behavior (it says its claimed and goes back).

Got a bit different trace with this crash in SP - see below.

Running on 64 bit Windows with 16 GB RAM 
Version: v1.12.11 (Stable)4/5/2020 7:03:59 AM: Critical error occurred
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
   at System.IO.__Error.EndOfFile()
   at System.IO.BinaryReader.ReadString()
   at Vintagestory.API.Datastructures.TreeAttribute.FromBytes(BinaryReader stream)
   at Vintagestory.API.Datastructures.SyncedTreeAttribute.PartialUpdate(String path, Byte[] data)
   at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityAttributeUpdatePacket(_3NBAkeZDOgoENpKgL4vAaXffuUXA p)
   at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityBulkAttributesPacket(_FWsbf8vJdTSNh7GxC1oaO3PfUtN packet)
   at _12aioOzLogzcJMHhplAX1ctUKPP._gZJf2GOkTz39Q4AUiGcV6ZznQpc(Single )
   at _N5xEhV0YMy0mMOwBe09dKlcWjwu._DmGyRRAceBU1Y01pLfQvCPqzM3A(Single )
   at _TjqHBJw2IYSAlyXCQYRZyDjXkjs._f3BqvaJbeJjUlO1Vz6UZg7yIMVf(Single )
   at _TjqHBJw2IYSAlyXCQYRZyDjXkjs._cEEYga8RkvUZyLxVZDIQqvmAaRE(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _KhgOJjJMqvBmMftdPC9NuNGCr2l._KJdbFdyRyPI3RBGfknJMDw7qv3g(_z0CXJGPbPfszOCyrvlmbpR4Uq8q , String[] )
   at _W7oHr1XmopiBCmRiVK2Gh8gGNEX._KJdbFdyRyPI3RBGfknJMDw7qv3g(ThreadStart )
-------------------------------

from carrycapacity.

copygirl avatar copygirl commented on July 21, 2024

No idea if this is still happening. Might have been fixed in the game.

from carrycapacity.

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