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copygirl avatar copygirl commented on July 21, 2024 1

Apparently the cause is the client world's Player property not being set when the LockSlotsMessage is received. I've tried moving the message sending to PlayerJoin instead, but it had the same effect. I can add a tick of delay or so and it works, but at the moment that seems like a dirty workaround, so I'm asking around to see if there's a proper way to send messages after the player joins where ... the player is actually set, you know?

edit: The PlayerNowPlaying event works for me.

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copygirl avatar copygirl commented on July 21, 2024 1

Should be fixed in v0.6.5-rc.2.

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Craluminum2413 avatar Craluminum2413 commented on July 21, 2024

Nevermind the world loads fine with 0.6.4 version, just not with 0.6.5-rc.1

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Craluminum2413 avatar Craluminum2413 commented on July 21, 2024

So I figured out the problem was in the storage vessel that I had on my back, it seems like 0.6.5-rc.1 cannot handle that after exiting the world

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