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Comments (8)

copygirl avatar copygirl commented on August 23, 2024

I've been looking into this but it seems more complicated than I thought / was hoping for.

  • The mod loads correctly.
  • All patches are applied successfully.
  • Some blocks can be carried.
  • The blocks that can't appear to be missing the Carryable behavior.

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phellmes avatar phellmes commented on August 23, 2024

Thanks for the details, I hope you'll find a solution. Meanwhile I stay on pre.9... the mod has become essential to my play style. Great work so far!
If I can supply you with any helpful information, just tell me and I'll look into it.

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phellmes avatar phellmes commented on August 23, 2024

I quickly checked for chests - the asset path has changed from pre9 to pre10 (now in wood instead of wood/generic) so your carryable.json patch file has the wrong path. Is it that simple?

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phellmes avatar phellmes commented on August 23, 2024

Yep, looks like it. I unpacked the mod, changed the path for chests and barrels in carryable.json, repacked and now I can pick them up again in pre.11. So I think sudden changes to asset paths or their file structures should be communicated more verbose in the dev notes since they will clearly break patches and maybe other overrides in mods.

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copygirl avatar copygirl commented on August 23, 2024

That's strange. I checked the logs and it said all patches were applied.

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copygirl avatar copygirl commented on August 23, 2024

Fixed in v0.6.2. Thank you very much for the help!

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phellmes avatar phellmes commented on August 23, 2024

Yeah, should at least give a warning if a patch path points nowhere...
Thanks for fixing!

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copygirl avatar copygirl commented on August 23, 2024

It does give a warning: "Missing files on 4 patches" or something along those lines. But I think I was looking at the incorrect log file.

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