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License: GNU Affero General Public License v3.0
Title
I want to eat with the fork
Get a steak, click on it with a fork, click yourself with the fork, nothing happens.
Description of issue:
Sprinting as Veteris'Unathi basicly lets you run at TG speed. I know other races speed and its not nearly as fast. Sergals might be at the same speed I believe. This is definitly not intended behavior since they are supposed to be slow like regular Unathi. Perhaps a bit faster but they are currently outrunning everyone. Secondly I believe the regeneration is comically strong. Not sure if other factors were in there but the wounds mended at a much faster rate than what I am used to from regular Unathi.
Difference between expected and actual behavior
Not having comical speed when sprinting while wearing armor. Not having comical regeneration. Uncertain if other things factored into the regen.
Steps to reproduce
Pick Veteris'Unathi. Get hurt. Watch regen.
Pick Veteris'Unathi. Sprint. Observe sprint speed that might be absurdly high.
The doors in the permanent holding cell, namely the head and bedroom doors, appear to be ID locked to security.
You wouldn't think I'd need to call security over every time I wanted to get into my bedroom, or go to the bathroom.
Run the game, and test the security brig doors with a security ID card and a non security ID card.
As the title suggests, selecting full-body prosthesis causes it to either just go back to a standard human base sprite, or shit the bed entirely and just color correct the entire body to a solid primary color
Unknown, at least two days
Client version 512
Server Revision 4d55a250f042d8227a74674dbdaee6fb09266460
Game ID b6h-aO5b
The weapons lathe requires "mutagen", a chemical, to produce a decloner ray which is unlocked at very high levels. However, since the machine is based on an exosuit fabricator, it can't actually accept the mutagen, resulting in the weapon being unable to be made.
To be able to click on the weapon's lathe with a full beaker to load it in, or for the weapon to not involve a chemical at all, and just use uranium instead.
Get weapon's research to level nine, sync the weapons lathe, and try to click on the machine with a beaker of any chemical. Nothing happens.
weapons lathe
I know this happened when weapons could be produced in the Protolathe, as well, so I assume this has been a problem since the decloner itself was added to the production list.
0a8eef42b9f4539d90ef50061265389030676397 - - 2020-03-26
Upgrading a weapon's fabricator with better parts doesn't make it print items any faster.
Giving it better parts would make it print slower than a snail moving through glue.
Upgrade a weapons fabricator's parts (Two matter bins, one manipulator and one laser). Try to print someone, it's still slow as balls.
Weapons Fabricator
Since the fabricator was added, I'm pretty sure.
Server Revision: 4d55a250f042d8227a74674dbdaee6fb09266460 - - 2020-03-16
A genemodder with the muscular atrophy trait appears to walk, run + sprint at a fraction of normal levels.
https://gyazo.com/0096b4ae3cee50d5ca5de0356b2251dd
Instead of running, walking or sprinting at normal speeds -
They all default to the speed of crawl or probably even less.
Using Satchel, dropping bag makes no difference (does not seem to be linked to carry weight)
Create a Genemodder
Use Muscular Atrophy trait
(Additional negative trait used at time of noticing bug was "incredibly frail")
(Positives were Agile, telepathy)
Negative trait - Muscular Atrophy
(Possibly interacts poorly with Agile trait?)
This happened yesterday. (17th March)
Client Version: 512
Server Revision: 4d55a250f042d8227a74674dbdaee6fb09266460 - - 2020-03-16
The Omni Gas Filter behaves erratically when you change the settings involving input and outputs. Causing following behaviour:
Omni Gas Filter is supposed to respect filter settings
If the filter is connected in a way to filter a specific gas back into the same pipenet as the input, and if the composition doesn't change despite pressure and temperature stay the same, then it is bugged.
A example location are the hot (green) and the cold (cyan) loops inside the engine room of Dagon.
Unknown.
Client Version: 512
Server Revision: 1f6c382 - dev - 2020-02-09
Game ID: b5C-cSf3
Current map: NTSS Dagon
Says it all in the name. A sergal that was de-brained, MMI'd, and put in a FBP that was for sergals could only speak Sergal, and not ZAC.
Bug 1: Integrated circuits will delete power cells on removing them. They just cease to exist. Not an invisible sprite or anything, just nonexistant.
Bug 2: Integrated circuit power transmitters of both sizes seem to be working inconsistently.
All under this umbrella, I imagine.
At least several weeks.
Client Version: 513
Server Revision: 67eddf5d4a8e15533cf6f941fab409d19f92b2e9 - - 2020-03-02
Game ID: b5Z-dsbK
Current map: NTSS Dagon
The SMES does not delete their terminal on a full construct, so you can actually get an SMES with multiple terminals with 0 way to remove them.
Title
It ends up in my hand or on the floor.
It ends up deleted.
Put a battery in an assembly, I used the type-a electronic assembly.
Try to take the battery out
poof.
See title. When will I get to die horribly to an alate gangbang as a vox trying to steal advanced technology?
(previous comment aboot stack overflow when docking near vox base removed, fixed by new vox ship. Sorry for not following the format in my first one, I swear all my other issue reports are better then this.)
If you try to print something you don't have the resources for with the Integrated Circuit printer, it will say it doesn't have enough X ONLY for the first material you don't have, and not the rest.
Cannot place a item with accuracy on the table. Will always revert to semi-random default position making everything into a giant pile per tile.
Items should be there where you click to allow arrangement of items without making a giant pile of doom.
Any Object
Any Table
~48 Hours
Client Version: 512
Server Revision: 571ba4d - dev - 2020-02-06
Game ID: b5z-aIjN
Current map: NTSS Dagon
The biomod markings all apply Ear Biomods (cat ears)
They should have unathi horn sprite, ram horn sprite, rabbit ears, frills, whatever
Use the biomod markings.
Ear Biomods (Rabbit)
Horn Biomods (Ram)
Horn Biomods (Unathi)
Horn Biomods (Short Spines)
Horn Biomods (Long Frills)
Horn Biomods (Short Frills)
Title
I expected an e-mail to be sent. I did not get an e-mail.
Make a flight plan. Add myself to the Manifest. Send e-mail to see if it actually gets sent. Doesn't get sent.
Try same thing with any of the post-flight checks. No bueno.
code/game/machinery/portturret_boh.dm:27:error: access_solgov_crew: undefined var
code/game/machinery/portturret_boh.dm:64:error: access_solgov_crew: undefined var
baystation12.mdme.dmb - 2 errors, 0 warnings (12/2/19 3:42 pm)
Total time: 0:58
PLEASE READ TRAVIS LOGS PLEASE.
NOT ALL OF IT IS USELESS.
use a trauma pack / ductape/ baindaid on a vox brain and succeed to repair brain damage.
despite 100% "oxygenation" in effect, vox gets permanant brain damage.
Vox brains should heal from wounds if in favorable conditions
this is not the case
discoered on 2/9/2020
Client Version: 512
Server Revision: 1f6c382 - dev - 2020-02-09
Game ID: b5C-axdD
Current map: NTSS Dagon
Unable to open any menus at roundstart such as setup character and join game, however i am able to observe. there is no error message.
I expect to be able to open menus when i click them, they are not opening
Click on any button in the join round menu
Issue is with the menu that you get as soon as you load in.
Just found it 2/19/20 930pm central
Server Revision: 7295b0e
BYOND v513.1511
Uses up matter but nothing happens, RCD does absolutely nothing.
Expect - Wind-up time then a wall, airlock, or deconstruct
What happens - There is a wind-up time when you use it on a tile and then just nothing happens
Make or find RCD, use any mode, nothing happens
It has been happening a while (Probably > two weeks), I was not the first to find it. But despite people asking if it is fixed, I am first to report
:'D
Client Version: 512
Server Revision: 0a8eef42b9f4539d90ef50061265389030676397 - - 2020-03-26
Game ID: b6n-ak71
The ascent Seedship's shuttles, the Lepidoptera and the Trichoptera, cannot land on most planets.
As you can imagine, being unable to land on the surface of the planets you intend to colonize makes colonization somewhat difficult.
1: Spawn in as ascent
2: Rush to beat the Dagon to a nearby forest planet so you can claim it for your hive
3: Succeed and realize it doesn't matter anyway. Existential crisis about your purpose optional but suggested.
Try to bring one of the shuttles onto the planets using their shuttle console.
During rounds the ascent spawn in.
The nacelle walls cannot hold when the fuel mode is switched over to combustion
Expect nacelle walls to hold while combustion is ongoing
Flip fuel mode over, ignite. Watch as the walls burn down. Keep in mind that you should also be using the combustion fuel that you make from the combustion or the walls are going to burn down regardless.
The issue is that the walls burn down even while the fuel is being used.
It's impossible to use a screwdriver to open the maintenance panel of the oven in the kitchen. Clicking on it with a screwdriver just opens the panel then closes it again, even if you only click once.
To open the maintenance panel to replace the parts.
Click on an oven with a screwdriver.
oven
For at least a month now, though I assume since the oven was added.
43581bfd758a8b4d3b49354167dafbac795cbe1d - - 2020-03-24
Drones, both Dagon Synthetic and Ascent Control Intelligence, have had their movement grid placement somehow messed up.
As you can probably see, drones tend to be anywhere from 30-60% on the tile immediately leftwards of them, visually. This is mostly asthetic but is annoying as hell.
Local drone violates the grid-based laws of reality. PUT ME BACK INSIDE THE SQUARE, I HAVE SEEN THINGS I CANNOT COMPREHEND
1:Be drone
2:Violate the laws of alignment and transcend space and time.
3:Ì̷̜ ̶̢́A̸̝͌M̷̬̓ ̶̪͌B̶̺͗E̵̞̽Ȳ̸̙O̶̡̿N̵͈̚D̵̠̑ ̸̮͘T̷̰͗H̵̘̓E̴̲͘ ̵̯̃W̸̪͌A̴̱͂Ľ̸̩L̸͇͊S̷̞̑ ̷̠͐Ȯ̷̜F̶̗͝ ̶̯͋S̵̺͋P̶̤͑Ạ̵̈C̶̱͝E̴͎̎ ̵̧͌A̵͚̓N̶̤̎D̸̢̆ ̴̛̟T̴̫̅I̶̡͒M̸̙̚Ė̴̯,̸̫͐ ̸̗͛G̵̡̀R̴̤͗Ȁ̷̟V̷͕͊Ì̸̧T̶̮̉Y̷͓͋ ̸̯̅I̵̩͊Ş̸̀ ̴̖̍D̸̢͝E̶̹͌S̵͎̾I̶̝̓R̷̡̐E̴̖̚,̷̩̋ ̴̳̎E̷͕͑N̵͙͐Ṯ̴̀R̷͍͝O̶̤͒P̸̡̀Y̴̫̔ ̸̥͛Į̵̈S̵͚̓ ̶̼̕H̸̱͊U̵̜̇N̸͇̏G̴̺̓È̵̘R̴̜̈.̷̪̃ ̵̖̎N̴̩̕O̷͙͛T̶̹̃H̸̪̔Ị̸͆N̵̝̽G̸̛̺ ̴͓͆A̸͕͊W̷̨͠A̶͜͠I̴̦̓Ț̵̄S̷͔͐ ̸͈̉M̴̠̍E̸̢͛ ̴̩̊B̷̫̍Ư̴͓T̷͉̎ ̵͍̔E̵͍͠Ṋ̶̽D̵̯͂L̷̩̚E̴͕͋S̶̮͌S̶̗̾ ̶̹̉D̷̺̃E̴̡̛A̶̬͂T̸̼̒H̵̡̆.̴̺̐
Today, and yesterday.
H̸̛̦̿́͌ȩ̸̩̠͓̻͇̏͛́͐͗̇͒̚͠l̵̨̧͔̤̝̰̼̣̪̟̲̯̖͉̞̮̜͙̠̮̫͒p̵̠̰̌̈́̇̅ ̸͍̩̟̬̻̟̳̘̼͓̻͇̂͑͂̏́̓̕ͅm̵̢̡̡̢̛̲̝͚̺̗̮͓̯͕̖͇͚̖̪̠̥̬̪̹̦̬̔̿́e̵̢͉̥͚͙̳͚̜̹̩̱̩̼̯̟̜̰̻̒̃̆̔̅̽̈́͒̃̍̐͌̈́
See: title
Sprites are used from the species icon file for it so if there isn't a sprite for it, then it doesn't show.
Happens when blobs are dead. Since I'm a dev I'm allowed to ignore the template so suck my dick.
So going to the cryo vendor on the right as a marine shows quite a number of attire that can be vended, and it's even categorized based on camo (!!!). However, under the Urban section, you'll find that there's two selections for urban fatigues and no selection for an urban cover.
Interestingly enough, one of the fatigues selections doesn't spawn with department insignia.
I wanted a gosh darn urban cover but can't get one and that's lame
Check cryo vendor and be met with disappointment if you are an enthusiast of the color grey.
You already know where it is
Probably ever since marine cryo stuff has been configured idk
cfa2612e7f8e423eb7a43d201b2aad5affaec922
Title
Expected camera view to stop
Open Camera Monitoring App, look at a location, hit 'Exit Program' or 'Shutdown'
Server Revision: 07c1b05d7fcf23418c1c3be85ae120d95cdc0cca - - 2020-03-07
Game ID: b54-bso1
Anti boarding turrets will shoot farmbots. This is BAD.
I would like them not to do this.
Put an AIBOT mob in front of a turret.
Probably meant to shoot unknown lifeforms.
PRobably forever, with the way turret code works.
Client Version: 513
Server Revision: 4f6fcdf28ca9ac9146770253a30a38dd07374dae - - 2020-03-14
Game ID: b6a-du61
Current map: NTSS Dagon
The Ascent Drones, despite being advanced alien technology, are the only ascent incapable of understanding human speech.
Ascent Drones, being a highly advanced piece of alien tech, even when entirely brainless, should probably have the ability to translate languages like the other ascents, who have this ability due to their translation implant.
Choose ascent drone during a seedship round. Attempt to ask primitive in person why they are so stinky and gross. Weep because you are apparently less powerful then a tape recorder.
N/A, role related.
N/A, state of painful existence
Custom species's Tapeta Lucida Majoris AKA Dark-Vision or Night-Vision trait isn't clearing darkness away.
EXPECTED: Custom Species can see in the complete darkness without issues.
REALITY: Custom Species can't see jack shit.
modular_mithra\code\modules\mithra\traits*
, perhaps. Else, somewhere in that modular folder.
Since Custom Species were added, can't be more specific, at least right now.
Client Version: 512
Server Revision: e6f5d1b - dev - 2019-12-13
Game ID: b4G-cvYe
Current map: NTSS Dagon
You can use psionic telekinesis to grab people from range, and then repeatedly slam them into nearby objects for massive damage as shown here.
Regardless of what object you slam them into it does enough damage to explode limbs and is fully capable of one-shot exploding someone's head or lower body, and since you can rapidly spam it it is basically an assured kill every time.
I assume it should behave like a regular grab and not be a weapon of mass destruction.
Grab someone with psionic telekinesis, slam into nearby objects.
No idea.
Client Version: 512
Server Revision: 67eddf5d4a8e15533cf6f941fab409d19f92b2e9 - - 2020-03-02
Game ID: b5Z-agBm
Using R&D parts to upgrade a washing machine with better parts breaks it.
For the washing machine to wash faster and hold more. Instead, putting in parts better than basic (Matter bin, micro laser, micro manipulator) simply just prevents you from using the washing machine, with the machine just saying "The Washing Machine is full" instead of putting them in. (Yes I made sure the machine was open and empty).
Upgrade a washing machine machine (One laser, one manipulator, and one matter bin), try to put some clothing in it.
Washing Machine
For at least a month now. I assume since it was made possible to upgrade the machines, though.
4d55a250f042d8227a74674dbdaee6fb09266460 - - 2020-03-16
We should probably write up our own guidelines, considering.
Not really a 100% priority, however, given other issues at hand.
Originally posted by @ProbablyCarl in 61508c4
Basically what is happening is that if there is a character in someone's name that is usually sanitized from the system (Example: ' > and "), the turret gets confused because it's trying to compare sanitized text with non sanitized text.
For example, the name W'Kal'She would cause issues because the turret is reading the person as W'Kal'She
, but the manifest it's trying to compare it to doesn't have that name because it is stored as W'Kal'She.
Armalis, despite being vox, trigger the bloodlust of the genetically engineered mobile bite dispensers they use to make humans wet themselves.
Ingame, some players supposed this may be because Armalis do not have the simplemob Vox faction, for some reason.
Vox slugs are supposed to be passive to all vox. They are not.
1: Be armalis
2: Use slug sling
3: Cry when your babies betray you
If you throw an object at shutter that isn't blocked by a window or windoor, it will cause the shutter to open.
You shouldn't be able to open shutters doors by throwing things at them.
None.
Unknown.
Client Version: 513
Server Revision: b95001a - dev - 2020-01-21
Game ID: b5j-cXNJ
Trying to use a screwdriver on a chemical heater or cooler simply does nothing. You cannot open the maintenance panel.
To be able to use a screwdriver to open the panel to upgrade/deconstruct a chemical heater and cooler.
Try to use a screwdriver on a chemical heater or cooler.
chemical heater
chemical cooler
I'm fairly sure since they where made buildable with R&D parts.
0a8eef42b9f4539d90ef50061265389030676397 - - 2020-03-26
The large traitor revolver, the one that's meant to take 15mm, can't be reloaded with speedloaders.
To be able to reload the dang thing.
Shoot all the ammo in the revolver, try to use the speed loader on it.
No idea.
f0de4e86e9e1f4b0c05ce0618ab0edaad0167b72
Scrubbers lack a panic siphon animation when siphoning.
Not this.
Siphon an area.
Undetectable. Sprite deosn't change.
Scrubbers
Longer than I've been on this server
Client Version: 513
Server Revision: b46716eef0ad58966339c99d894e8ce0e8683978 - - 2020-04-02
Game ID: b6t-c5KB
Current map: NTSS Dagon
Building a cloning pod results in the machine frame staying after being screwdriver'd, allowing you to create a bunch of cloning pods. The pods themselves link to a nearby cloning console, however they can't otherwise be interacted with by tools.
For a single, manipulable cloning pod to appear in place of the machine frame.
Build a machine frame, wire it, and put the machine board on it, then screwdriver it.
No clue.
4d55a250f042d8227a74674dbdaee6fb092
Right. I suspect it has something to do with the use of locate()
or just a really fucking stupid map bug. Regardless, it should be an easy fix that me or someone else should get on.
No one, not even me with supreme double digit IQ levels, can figure out how to work the circuit agumentations. Activating them shows a message saying "The device is damaged and fails to deploy" which triggers only if it doesn't actually have the augment, which makes sense because we don't even know how to get it in.
/obj/item/organ/internal/augment/active/simple/can_activate()
if(..())
if(!holding)
to_chat(owner, SPAN_WARNING("The device is damaged and fails to deploy"))
return FALSE
return TRUE
return FALSE
I had myself and a roboticist try our best to get it inside, but nothing I tried or they tried didn't work. They can't even find the implant that's supposed to be in my arm, but they're saying they're detecting it.
At the time of this PR I'm unsure if the cause is player incompitence or they can't actualy wear voidsuits, but after cycling a suit and attempting to have a player wear it, they're unable to put it on or have it forced on. Please save me from this anurism.
As title. It can deployed once, then is deleted when you retract it again, making it literally useless for anything other than a one-use item.
Expected: augment retracts then deploys, over and over, with no issues.
Actual: augment deploys once, and retracts once, then seeks working. Removing augment and attempting to pull out the IC device results in being told it is empty.
Install augment circuit assembly into IC augment. Deploy. Feel smug and accomplished. Retract. Attempt to redeploy. Have your smugness evaporate as your augment is instantly obliterated.
As above, probably should look into the Integrated Circuit Augment code. From my brief look at it, it seems the issue is that it always resets itself back to "holding = null" on retracting. I can look into fixing that, but it's way down on my list at the moment.
https://github.com/BoHBranch/BoH-Bay/tree/dev/code/modules/augment
Probably as long as IC augments have been in.
Client Version: 513
Server Revision: 67eddf5d4a8e15533cf6f941fab409d19f92b2e9 - - 2020-03-02
Game ID: b5Z-cTuA
Current map: NTSS Dagon
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