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Comments (3)

PaulStoffregen avatar PaulStoffregen commented on July 19, 2024

Yes, will do.

from madgwickahrs.

mjs513 avatar mjs513 commented on July 19, 2024

Thank you Paul, appreciate it.

from madgwickahrs.

GMcDowellJr avatar GMcDowellJr commented on July 19, 2024

Besides YPR the quaternions are useful to calculate dynamic acceleration as well as other coordinate transformations. I recommend a getQ function be added to the filter files. In MadgwickAHRS.cpp you could add:

void Madgwick::getQ(float * q) {
    q[0] = q0;  
    q[1] = q1;
    q[2] = q2;
    q[3] = q3;
}

while in MadgwickAHRS.h under public functions:

void getQ(float * q);

In the visualizer sketch you would need to add:
float q[4];
and obviously to call the new function:
filter.getQ(*q);

R.
Mike

Looks like this was never implemented. Curious if there's something wrong with it as I'm struggling to implement it myself.

edit - NM - i was looking in the wrong library folder! doh!! -- regardless, still wondering why it wasn't implemented - thanks

from madgwickahrs.

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