Related Issues (20)
- Batched particles: set layer HOT 4
- Changelog out of date and no release tags HOT 3
- Change the map doesn't work HOT 1
- MeshStandardMaterial only working with Trails HOT 2
- Improvement: Offload Physics to Thread HOT 1
- Trails not working in r152 HOT 4
- Support for cutout / alpha clipping HOT 2
- ReadMe example code seems outdated HOT 1
- Tone down the custom styling in the three.quarks log HOT 2
- Unity Prefab loader for Shuriken Particle System HOT 11
- Horizontal- & Vertical billboards HOT 7
- Adjust log messaging HOT 3
- looping property in particle system configuration doesn't work (?) HOT 1
- Trail Particle Performance on Quest HOT 20
- Particle opacity behavior HOT 2
- DO NOT abandon project!!!! HOT 2
- how to start particle more than 1 time without looping HOT 4
- Issue forcing particle to render always on top of all scene objects HOT 3
- Add a way to stop and start an emitter, hiding all current visibility and removing any emitting particles HOT 4
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