Comments (3)
I can relate 😉
from three.quarks.
Thank you for your feedback. Yeah, we need better documentation.
from three.quarks.
Thanks for the quick update! ❤
from three.quarks.
Related Issues (20)
- Trails not working in r152 HOT 4
- Support for cutout / alpha clipping HOT 2
- Three.js is used as dependency, not peer dependency
- ReadMe example code seems outdated HOT 1
- Tone down the custom styling in the three.quarks log HOT 2
- Unity Prefab loader for Shuriken Particle System HOT 11
- Horizontal- & Vertical billboards HOT 7
- Adjust log messaging HOT 3
- looping property in particle system configuration doesn't work (?) HOT 1
- Trail Particle Performance on Quest HOT 20
- Particle opacity behavior HOT 2
- DO NOT abandon project!!!! HOT 2
- how to start particle more than 1 time without looping HOT 4
- Issue forcing particle to render always on top of all scene objects HOT 3
- Add a way to stop and start an emitter, hiding all current visibility and removing any emitting particles HOT 4
- Creating an emitter that emits particles with a velocity HOT 4
- [Question] Multiple objects with the same particle system HOT 6
- How are we supposed to create new effects? HOT 1
- Synchronization of several particle systems (like Auto Random Seed in Unity) HOT 5
- Limitations on the use of `atom.json` model in open source projects HOT 4
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from three.quarks.