Comments (4)
you can shoot a trail particle towards (0,0,1) then rotate the emitter to the direction you want.
from three.quarks.
you can shoot a trail particle towards (0,0,1) then rotate the emitter to the direction you want.
What about specifically for the use case of creating projectiles/bullet particles? These need to be emitted and only travel between a distance (an emitted particle should be destroyed once it reaches the target/hit position) so that they don't overshoot their target. At the moment I don't believe that quarks systems can support this, but its quite an important use case. Thoughts?
from three.quarks.
If you can provide an image, it's much easier to understand. In the space shooter staroyale.io, every single trail effect is powered by quarks. Currently you can attach the emitter to the bullet and set the worldspace property to true. U can use emit over distance option to set the update frequency.
from three.quarks.
Here's an diagram example.
https://gyazo.com/2aa373b69b17f81ea1453a4f9e600f87
The gun has an emitter that can emit bullet particles. Whenever I shoot, I will want to call something like bulletEmitter.emit(distanceToTarget). It will then emit a particle that dies after it travels that distance
from three.quarks.
Related Issues (20)
- Trails not working in r152 HOT 4
- Support for cutout / alpha clipping HOT 2
- Three.js is used as dependency, not peer dependency
- ReadMe example code seems outdated HOT 1
- Tone down the custom styling in the three.quarks log HOT 2
- Unity Prefab loader for Shuriken Particle System HOT 11
- Horizontal- & Vertical billboards HOT 7
- Adjust log messaging HOT 3
- looping property in particle system configuration doesn't work (?) HOT 1
- Trail Particle Performance on Quest HOT 20
- Particle opacity behavior HOT 2
- DO NOT abandon project!!!! HOT 2
- how to start particle more than 1 time without looping HOT 4
- Issue forcing particle to render always on top of all scene objects HOT 3
- Add a way to stop and start an emitter, hiding all current visibility and removing any emitting particles HOT 4
- [Question] Multiple objects with the same particle system HOT 6
- How are we supposed to create new effects? HOT 1
- Synchronization of several particle systems (like Auto Random Seed in Unity) HOT 5
- Limitations on the use of `atom.json` model in open source projects HOT 4
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from three.quarks.