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Batched particles: set layer about three.quarks HOT 4 CLOSED

marwie avatar marwie commented on August 31, 2024
Batched particles: set layer

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Alchemist0823 avatar Alchemist0823 commented on August 31, 2024

Currently, three.quarks doesn't support raycasting yet. We may need to implement raycast method in the batchRenderer to make it work. I briefly checked the layer code in threejs, and it only works on cameras and raycaster. We could will propagate the layer setting from particle system parameter to the batch renderer to support camera flow.

Supporting raycast is a different feature. Ultimately, if we want to support physics. we should probably migrate a significant part of code to WebAssembly or WebGPU.

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marwie avatar marwie commented on August 31, 2024

Sorry I wasnt clear maybe:
I want to set the layers on the batched meshes so that the three raycaster ignores them - because currently we get hits for the batched mesh geometry when raycasting the scene

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Alchemist0823 avatar Alchemist0823 commented on August 31, 2024

Gotcha. yeah, we will support a layer setting to avoid hits soon. but the results are incorrect without a customized version of raycast on VFXBatch. I don't know if 1e9e40b fix your problem

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marwie avatar marwie commented on August 31, 2024

Ah cool - I think it would.

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