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pbsmart avatar pbsmart commented on July 26, 2024

I found that after changing the texture, batch needs to call rebuildMaterial again

ParticleSystem.prototype.updateMaterial = function () {
	const po = this._renderer.systemToBatchIndex.get(this);
	if (po !== undefined) {
		this._renderer.batches[po].rebuildMaterial();
	} else {
		console.log(" no find batch" + this);
	}
};

This solved my problem,Hope to be helpful to those who encounter the same problems as others

from three.quarks.

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