agricraft / agriplants Goto Github PK
View Code? Open in Web Editor NEWA set of plants for the mod AgriCraft.
A set of plants for the mod AgriCraft.
Can we get Ic2 classic hemp as an option? Tried to add it myself but couldnt get it working.
My attempt to work on it is https://gist.github.com/robotbrain/7990f5573cdf059681e0e39b3d4e6cfe if that helps.
if you look in white_tulip_plant.json and others the id is whitetulip_plant this is unexpected and should be fixed.
I've been trying to create the resource files for this from scratch but no dice so far - admittedly i've no idea what i'm doing, so i'm flailing somewhat. . .
I've managed to generate a set of plant json's for the 75 Mystical Agriculture plants currently available in the pack I'm using but the render either shows "missing model/texture" (for type "hash" and "cross") or I get a crash in the render ("stem" type).
I've got the changes added to my fork of AgriPlants (github.com/dshadowwolf/AgriPlants) and am just trying to figure out how to get the plants to render. Any suggestions ?
Might have found the cause and solution to this issue - stay tuned - a PR for the subset of Mystical Agriculture plants available in the mod pack I'm working on might be coming.
Okay, solved it. The bit I'd copied in from Mystical Agriculture itself was missing part of the path specification for the textures.
Hello,
I have added asparagus from Pam's using what I think is the proper way of adding them. I put the files in
config\agricraft\json\defaults\harvestcraft\mutations
config\agricraft\json\defaults\harvestcraft\plants
config\agricraft\json\defaults\harvestcraft\soils
Please see attached files.
Also, the slack app isn't working.
Cheers
I did a quick find-replace for all the mystical agricultural items replacing them with the Agricultural Expansion versions, would I upload it here or do you expect more work be put into generating the files?
I have so far made no changes other than the find-replace and removing the plants Agricultural Expansion doesn't have.
In the files
tier1_inferium_plant.json
tier2_inferium_plant.json
tier3_inferium_plant.json
tier4_inferium_plant.json
tier5_inferium_plant.json
The item id for the product of this plant is mysticalagriculture:inferium_essence, but this item id is now mysticalagriculture:crafting
https://i.imgur.com/VAm3bgM.png
products object should now be:
{
"min": 1,
"max": 5,
"chance": 0.9,
"required": true,
"item": "mysticalagriculture:crafting",
"meta": 0,
"tags": "",
"ignoreMeta": false,
"ignoreTags": [],
"useOreDict": false
}
So not sure why, but the Botania jsons don't appear to work.
In Mystical Agriculture the unlocalized names for the tiered inferium seeds are just as tier1_inferium_seeds
, seen here, so the incorrect names such as in here and the four similar files will cause the seeds to be unable to be placed on cropsticks.
Beyond that, all five tiers appear to have exactly the same drops, while in Mystical Agriculture they normally drop their tier in essence, not sure how the drop counts and the max/min stuff work though which is part of why this is an issue and not a pull request, that and I'm not sure how to best translate that into the agricraft gain dependent model. But normally tier 1 would drop 1 essence, tier 3 would drop 3 essence, and so on.
As per a request in the AgriCraft repository.
Please add the following files to the Vanilla Mutations.
If not, at least they're here for someone else to use.
https://pastebin.com/BUEuzP38 (brownshroom_mutation.json)
https://pastebin.com/2rFgzke6 (cactus_mutation.json)
https://pastebin.com/JNJC2Pku (redshroom_mutation.json)
https://pastebin.com/sHkqmrqt (sugarcane_mutation.json)
exactly as it says for some reason the only crop i cant plant is carrots from vanilla minecraft i dont understand why but it just wont place into the crop sticks and ive been useing this mod since 1.7.10 so i know how to use it lol
Since I am disabling the natural drops of hemp in my modpack, the player will have to breed pumpkin and harvestcraft cotton seeds to get industrial hemp. I think it is the most appropriate combo because it is a fiber plant (cotton) and that it has a bit of an orange tint to it (pumpkin seeds). Note that this only works if the pack has pam's harvestcraft, im not sure how to oredict it to work for multiple cotton seeds.
here is the json
I have just searched this repository for duplicate IDs and found the following:
Instead of just renaming every plant, I would suggest a namespace feature.
Example usage may be:
Has anyone recreated the mutation files for the dye flowers? The plants themselves got added back in, but there is no way yet to obtain the seeds.
I'm interested in making JSON files for Mystical agriculture but I'm unsure how to get the required IDs and names needed to make seeds. Also is there a way to debug what I do? I'm not a professional and I'm 99.9% sure I will screw this up.
Here are some json files for the vanilla flowers
Allium
Daisy
Dandelion
Orange Tulip
Orchid
Pink Tulip
Poppy
Red Tulip
White Tulip
Updated to 2.0.0-0.4.0-a5, all seeds disappeared from JEI, seeds in chests turned into "Generic Seeds"
Error messages appeared in the logs about being unable to parse the JSON files.
I deleted the files and let them be rebuilt, and that appears to have fixed it.
When you click on the slack link in the Contact information it gives a error and when i go on slack and look for it manually it tells me that group was deleted
I'm looking for some clarification of what certain fields mean in the json configs.
Most importantly, what does the required field in the products do, because it has a chance(generally around 90%) but also a required field which obviously doesn't mean that result is required. as you can have multiple required and still only get one of the products.
What I'm specifically trying to do is add a .01% chance of seeds dropping as well as a 1% chance of Roots Verdant Sprigs.
on 1.10.2.
just droping a excel file that will help create the jsons for crops
nota perfect but help a lot to start
https://www.dropbox.com/s/bjp5qx0563iecii/test1.xlsm?dl=0
(its a xlsm cuz it has a buton to auto make the .json file with ease)
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