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agriplants's Introduction

AgriPlants

Agricultural plants extended.

CurseForge: CurseForge

FTB Thread: FTB Thread

Contact contact

I have a Discord channel where you can contact me for support/suggestions which you don't think fit on this issue tracker. Also if you want to discuss something with me, this is the place to be!

Bug reports

Please report any and all bugs you might encounter while playing with this mod. Suggestions are also welcome. However before reporting a bug please update to the latest version of the mod to see if it still persists. If you want to post bug reports for older versions, make sure to tell me what version you are using and the version of Forge you are using. If you report a bug and I request more feedback, the label 'Awaiting reply' will be added, if I have had no response for 5 days after adding that label, the issue will be closed.

Technical Documentation

AgriCraft internals (such as MineTweaker3 integration) are documented here in the GitHub Wiki (Link). Reason is that this kind of information is, most of the time, only needed by pack creators and not the average user.

agriplants's People

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agriplants's Issues

Flower mutations

Has anyone recreated the mutation files for the dye flowers? The plants themselves got added back in, but there is no way yet to obtain the seeds.

Product from mystical agriculture inferium plant is wrong in json

In the files
tier1_inferium_plant.json
tier2_inferium_plant.json
tier3_inferium_plant.json
tier4_inferium_plant.json
tier5_inferium_plant.json

The item id for the product of this plant is mysticalagriculture:inferium_essence, but this item id is now mysticalagriculture:crafting

https://i.imgur.com/VAm3bgM.png

products object should now be:

    {
        "min": 1,
        "max": 5,
        "chance": 0.9,
        "required": true,
        "item": "mysticalagriculture:crafting",
        "meta": 0,
        "tags": "",
        "ignoreMeta": false,
        "ignoreTags": [],
        "useOreDict": false
    }

How to Get Item IDs and Names to make Custom Files

I'm interested in making JSON files for Mystical agriculture but I'm unsure how to get the required IDs and names needed to make seeds. Also is there a way to debug what I do? I'm not a professional and I'm 99.9% sure I will screw this up.

Duplicate ids

I have just searched this repository for duplicate IDs and found the following:

  • coffee_plant
  • rice_plant
  • barley_plant
  • cotton_plant
  • beet_plant
  • farmland_soil

Instead of just renaming every plant, I would suggest a namespace feature.
Example usage may be:

  • When referencing a plant, we just use the current folder as the namespace. E.g. Referencing beet_plant in the vanilla folder leads to the search for "vanilla:beet_plant"
  • Referencing from other mods may be like "harvestcraft:beet_plant" or "vanilla:beet_plant"

Agricultural Expansion

I did a quick find-replace for all the mystical agricultural items replacing them with the Agricultural Expansion versions, would I upload it here or do you expect more work be put into generating the files?

I have so far made no changes other than the find-replace and removing the plants Agricultural Expansion doesn't have.

[1.10.2] Cannot add mutations

Hello,

I have added asparagus from Pam's using what I think is the proper way of adding them. I put the files in

config\agricraft\json\defaults\harvestcraft\mutations
config\agricraft\json\defaults\harvestcraft\plants
config\agricraft\json\defaults\harvestcraft\soils

Please see attached files.

logs.zip
harvestcraft.zip

Also, the slack app isn't working.

Cheers

cant plant minecraft carrots

exactly as it says for some reason the only crop i cant plant is carrots from vanilla minecraft i dont understand why but it just wont place into the crop sticks and ive been useing this mod since 1.7.10 so i know how to use it lol

Mystical Agriculture Inferium crops seeds incorrect

In Mystical Agriculture the unlocalized names for the tiered inferium seeds are just as tier1_inferium_seeds, seen here, so the incorrect names such as in here and the four similar files will cause the seeds to be unable to be placed on cropsticks.

Beyond that, all five tiers appear to have exactly the same drops, while in Mystical Agriculture they normally drop their tier in essence, not sure how the drop counts and the max/min stuff work though which is part of why this is an issue and not a pull request, that and I'm not sure how to best translate that into the agricraft gain dependent model. But normally tier 1 would drop 1 essence, tier 3 would drop 3 essence, and so on.

Question regarding fields in json configuration

I'm looking for some clarification of what certain fields mean in the json configs.

Most importantly, what does the required field in the products do, because it has a chance(generally around 90%) but also a required field which obviously doesn't mean that result is required. as you can have multiple required and still only get one of the products.

What I'm specifically trying to do is add a .01% chance of seeds dropping as well as a 1% chance of Roots Verdant Sprigs.

on 1.10.2.

Unable to parse JSON files

Updated to 2.0.0-0.4.0-a5, all seeds disappeared from JEI, seeds in chests turned into "Generic Seeds"

Error messages appeared in the logs about being unable to parse the JSON files.

I deleted the files and let them be rebuilt, and that appears to have fixed it.

Mystical Agriculture

I've managed to generate a set of plant json's for the 75 Mystical Agriculture plants currently available in the pack I'm using but the render either shows "missing model/texture" (for type "hash" and "cross") or I get a crash in the render ("stem" type).

I've got the changes added to my fork of AgriPlants (github.com/dshadowwolf/AgriPlants) and am just trying to figure out how to get the plants to render. Any suggestions ?

Might have found the cause and solution to this issue - stay tuned - a PR for the subset of Mystical Agriculture plants available in the mod pack I'm working on might be coming.

Okay, solved it. The bit I'd copied in from Mystical Agriculture itself was missing part of the path specification for the textures.

added breeding json for IE hemp

Since I am disabling the natural drops of hemp in my modpack, the player will have to breed pumpkin and harvestcraft cotton seeds to get industrial hemp. I think it is the most appropriate combo because it is a fiber plant (cotton) and that it has a bit of an orange tint to it (pumpkin seeds). Note that this only works if the pack has pam's harvestcraft, im not sure how to oredict it to work for multiple cotton seeds.

here is the json

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