Comments (2)
Trying a new approach now - using the updated http.zig, which has the pool fixes, plus some more fine tuning options, plus doing a releaseFast build
Lets run that up for a week on AWS and see what happens
In the meantime - base memory use is now around 3-4 MB (big improvement from 24MB on the previous version)
from zig-zag-zoe.
Looks to be fixed now
Logs show better detail - its remained on 10260 1k blocks now for 3 days straight. The AWS graphs are a bit inflated I think - they dont exactly match what the application is reporting in terms of max_rss, so I am putting that extra few bits of memory creep down to something else in the docker container that is growing ?
Main differences - cut back the embedded file to all be < 32k each
Upgraded to latest http.zig, which has option for further fine tuing
from zig-zag-zoe.
Related Issues (19)
- documentation
- security HOT 1
- inactive timeout HOT 2
- teams
- uno reverso
- card deck
- more victory conditions
- vblog
- kill stale event loops HOT 1
- landmines HOT 1
- sound effects HOT 2
- sometimes login fails HOT 1
- Audio borked HOT 1
- runs fine for a while, then pegs the cpu to 100 HOT 2
- Use dispatcher for logging all
- Get network address on boot and present this HOT 1
- thread.detach == resource leak ? HOT 3
- can't build with zig 0.11.0, deps hash mismatches HOT 3
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from zig-zag-zoe.