Comments (2)
Rebuilding with latest http.zig (cleans up arenas mid request) ... might resolve some of that apparent memleak, if its happening on the keepalive events.
🤷
Tweaking the buffer sizes and max header sizes down to reduce memory usage. Note that if you go too far, you can easily trash the output, if the write buffer is not big enough.
Make it at least as big as the the biggest audio file / image
from zig-zag-zoe.
This is fixed now, after patching http.zig
good work
from zig-zag-zoe.
Related Issues (20)
- security HOT 1
- inactive timeout HOT 2
- teams
- uno reverso
- card deck
- more victory conditions
- vblog
- kill stale event loops HOT 1
- landmines HOT 1
- sound effects HOT 2
- sometimes login fails HOT 1
- Audio borked HOT 1
- Use dispatcher for logging all
- Get network address on boot and present this HOT 1
- memory leaks HOT 2
- thread.detach == resource leak ? HOT 3
- can't build with zig 0.11.0, deps hash mismatches HOT 3
- Update to zig 0.13
- bug - not capturing finalisation and timeout messages HOT 1
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from zig-zag-zoe.