Comments (1)
ok, so sorted out safari issues by running all the audio on the 1st user interaction (when the user selects a player to login as)
Plays all audio clips, with volume 0, to 'enable' them
BUT ... iOS doesnt obey the volume control, its a known bug.
There are some extremely long winded solutions to this (use the old WebKitAudio API just for iOS devices) ... but thats getting a bit out of scope for this Zig project.
Will need to address this for creating a way more polished and pro approach.
Moved to milestone 1.0 then
from zig-zag-zoe.
Related Issues (19)
- documentation
- security HOT 1
- inactive timeout HOT 2
- teams
- uno reverso
- card deck
- more victory conditions
- vblog
- kill stale event loops HOT 1
- landmines HOT 1
- sound effects HOT 2
- sometimes login fails HOT 1
- runs fine for a while, then pegs the cpu to 100 HOT 2
- Use dispatcher for logging all
- Get network address on boot and present this HOT 1
- memory leaks HOT 2
- thread.detach == resource leak ? HOT 3
- can't build with zig 0.11.0, deps hash mismatches HOT 3
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