foundry-mm3's Issues
Feature Request: Choose to Run a macro as part of the Attack Button options
This way we could run animations or sounds with a particular attack such as with Sequencer or use Token Magic FX as well in conjunction with the use of a power. :)
Titles on the Character Sheet
If it is not too much trouble I think a minor change to the character sheet would help new players navigate it. On the character sheet in the stats and skills section, Would you please add a small title "Attributes" on the Attributes window; "Defenses" on the Defenses window; a slightly larger title "Attacks" on the attacks window; "Maneuvers" for the Maneuvers window; "Speed" for the wonderful new Speed list; and "Skills" on the Skill List ?
1.26 Showing as Invalid File
The newest Release doesnt seem to register as a valid zip file. The file size is also significantly lower then normal, so unsure if it didnt upload correctly?
Feature Request: Clear All Condition Button in the Token Action HUD
I would like a Clear All Condition Button in the Token Action HUD.
I feel this would help GM's and players who need to quickly clear all the conditions off a character without having to go to each individually. Especially helpful since Combined Conditions add so many other conditions.
Feature Request: Area of Effect Attack type.
Area of Effect needs to be its own attack type so that it prompts a Dodge Roll from the target, they press the button, and it then makes a Toughness check (or the appropriate defense check) versus the full effect value if they fail the defense check and half of the effect value if they made it.
Disabled Condition missing in Token HUD
Thank you very much for making the Combined Conditions activate the Basic Conditions they do. I noted that you do not have the Disabled Condition Listed in the Token HUD. You do have Debilitated but not Disabled.
Request: Change in layout for Extras and Flaws under Powers
The Character sheet is confusing when it comes to marking whether or not an Extra or Flaw is per Rank or Flat. I cannot tell from looking at the buttons cause both look on the me at the second
May I suggest you just have one button that changes the word on it so that if the Extra or Flaw is Flat or Per Rank, it will be the item that shows on the button.
Suggestion : Possibilité d'utiliser des caractéristiques/compétences/attaques en jet de routine
Afin de faciliter les calculs et permettre l'utilisation de l'automatisation des choses déjà présentes sur la fiches je pense que pouvoir faire des tests de routine directement à partir de la fiche via un bouton ou autre pourrait être pratique.
Quality of Life Suggestions for Powers
Just a few suggestions I have for the powers to make them a bit easier to use for myself & my players.
- At present, when you attach a power to a main power, even if you click the post to chat button for the attached power, it only posts the main power. Making it so it posts the selected power with maybe a note saying "Main Power: XXX" Above it to chat would make it easier to share from peoples sheets.
- The roll dice feature when it posts to chat doesnt have anyway to modify the roll. Could we get some sort of option on the powers to do that like how the skills & attacks work?
- Power Types(Standard, attack, etc) appear when you open the power, but dont on the sheet itself. Could we have some sort of note added or separate the powers by type?
Option to Change Fonts to Default Foundry
I must admit, the font that is being used for the default chat & character sheets is a bit difficult for myself to read at times(its too widely spaced & my eyes dont adjust to it easily), it would be nice if we had an option in the settings to change the whole system to the default foundry font.
Attack and Damage messaging showing incorrectly
Uncaught Error: The SVG image must have width and height defined (in pixels), canvas API needs them.
When attempting to create or load a scene, progress stops at 68%, and the following message is logged 11 times the console
Uncaught Error: The SVG image must have width and height defined (in pixels), canvas API needs them.
Sending advantage and equipment description to the chat
I think it would be a nice addition the possibility to send the description of advantages and equips to the chat, as we already can do with powers.
Reorganize Conditions
Automated Conditions?
Are there any plans to automate conditions so that they apply automatically for the purposes of attack macros and the like? Like if you are targeting a prone target it gives you the +5 bonus on close attacks and the -5 to ranged attacks for instance?
I understand if that ends up being too wonky because powers and advantages could potentially negate the conditions and it would be hard to check that.
Systeme doesnt exist for the latest stable version of MnM
Request: Sound Effects to Effects
It would be nice if we could select an audio file to play whenever an attack or a power is 'rolled'. Would this be possible?
Support For Automated Animations
Hi there,
It would be neat to look into adding support for Automated Animations in the future : https://foundryvtt.com/packages/autoanimations
The same request will be made on Otigons Github too
As always thanks for your work and have a ice day
Suggestion : créer une fiche et gestion des combat de masse
Dans le manuel du maître de jeu page 234, le système propose une gestion du combat de masse. Je trouve le système intéressant mais il rajoute une notion de moral et ajoute des petits règles particulières.
Est-ce qu'il y aurait possibilité de pouvoir créer des fiches particulières pour les groupes d'individus et de rajouter le calcul des différentes données pendant les combats ?
Request: Add modifier box in Defense Column on the Conditions Row in the Maneuvers window
There doesn't seem to be a box for Defense modifiers column on the row for Conditions in the Maneuvers window.
Conditions such as Cover and Partial Cover would add to defense while Vulnerability and Defenseless would subtract.
Please add a modifier box in Defense Column on the Conditions Row in the Maneuvers window of the character sheet. :)
Feature Request: Weaken and Healing as Attack "Damage Types"
This would add utility to Attack button for those powers as well to be programmed in. :)
Request: Close All Button
Noticed once you get alot of advantages, powers, etc, it can be really tedious to have to go through & close them all one by one. Could we have a button that allows you to close all open items on a sheet?
BUG: Hero Labs import error with Power Profiles active
When importing a Hero Labs profile, a sheet (shared in the Green Ronin channel in the foundry discord) was not able to be correctly imported, as abilities, skills, and defenses were all missing, and powers and advantages had their points at the wrong values.
Thanks to @DeviousHearts we discovered that having the Power Profiles option active in the hero configuration was what caused the issue. We were then able to successfully import after toggling that option off.
Counting Successes
When the system automatically compares the appropriate attack with the correct defense, subtracts the defense, it would be helpful to have it divide by 5 to find the appropriate number of successes. It would be helpful to be in the attack as well so that someone with Multi-attack can clearly determine their damage bonus.
If prompted by a GM with a Skill check where the GM sets the DC, it could count successes there too as the number of successes has a bearing on how well the character did or how badly they failed in the system.
Issue: Multiple Targets only yield one roll.
When targeting multiple targets either manually or with a template, only one roll is made I believe for the first target selected when all targeted characters should be subject to their own roll.
Feature Request: Add Attacks to Items such as Powers and Equipment
It would be handy to add Attacks directly to Powers and Equipment on the items list so that when you dragged one to your sheet, it would copy the attack info as well and offer it as a new attack type on your sheet.
BUG: Power effect "FEATURE" seems to halt import
In the Greenronin channel, Metroxide posted a character that stopped importing after it imported the powers. Through process of elimination, i found that when the power effect "Feature" was eliminated, then it imported just fine.
Thecharacter's name is Crusher. Her is a link to the .por file and .xml file.
https://discordapp.com/channels/170995199584108546/753725873340940309/1162846426766782465
Issue: Duplicate powers
Request: ATTACK TYPES
ATTACK TYPES: Possible future development. Have Attack Types to choose from of Close Combat, Ranged, AOE, and Perception.
Close Combat will have a Reach feature that defaults at 1 but can be modified for weapons/characters with a longer reach due to Elongation or the Reach extra. If a target is out of range, it will do a range check and let the player know they cannot attack if out of reach. This also makes sure the attack roll checks vs. Parry
Ranged will check the range of the power based on rank though can be modified due to extras and then will calculate any change to the attack check. This also makes sure the attack roll checks vs. Dodge
AOE, will allow the user to assign a Template and then the appropriate Defense can be selected to avoid max damage and then prompt players with a roll if they are targets or automatically roll for NPCs. This also makes sure the attack roll checks vs. Dodge. This also makes sure the Toughness roll is changed so that instead of Hit or Miss its Full Damage or Half Damage.
Perception Range Perception means no attack roll needed, but it is automatic.
Request: Separate Power name from Effect
On the character sheet, it has the power name and then the effect but this often gets clipped off to the side.
Would it be possible to have the listed Power Effect below the name so that if the name is obscure, we can instantly tell what type of effect it is based on.
Request: Separate Tab For Power Arrays
It would be really nice if the powers section had a divider of some sort for power arrays. Currently the way things work is nice, but it would just make it easier for players & GMs to understand what powers are stand alone powers, & which ones are arrays.
Something like just a line break with a title at the top for the array's name so it stands out a bit more would be great.
Example
Array Title: Telekinetic Powers
Main Power: Move Object
Alternate Effect: Flight(Levitation)
Alternate Effect: Affliction(Mind Control)
Combined Conditions adding Basic Conditions that are part of them.
Can you make it so that when a Combined Condition (One made of several Basic Conditions) is selected, it also selects the Basic Conditions that go with it? For instance, someone under the Bound Condition is Defenseless, Immobile, and Impaired.
Feature Request: Ability to choose measurement system (Metric to Imperial)
Hello there! Thanks firstly for all the work you have done, I just wanted to bring up something me and my players found a tad bit annoying. In the M&M 3rd Edition Handbook, and in Hero Labs, all measurements (including the measurement table) are in the Imperial system. Superiority of either system aside, it's a pain when my players and I have the chart in an entirely different measurement system, but the in-game Speeds are all Metric. It would be amazing for all of us to have a standardized system, so I humbly ask, may you please add an option to swap to the Imperial system for the Speed and such?
Issue: Devices are showing as arrays
I LOVE the new way arrays are formatted now on the sheet but Devices are showing as arrays.
It would be wonderful if those items would stay the same (All power effects in a device) would stay in that format but it should be labelled as Devices instead, if possible.
Add Confirm Prompt to Delete Buttons
At present if you click the delete buttons it doesnt give a prompt to confirm that you want to delete the items. This will end with players accidently hitting the delete button on their powers, advantages, equipment, etc.
Adding a simple prompt in will prevent accidental deletions.
Fatigued should add Hindered but does not.
Fatigued condition should add Hindered automatically and it does not.
Style Change: Request change in "Fold all/Unfold all"
The fold all/unfold all buttons are above the box with the powers and such in them rather than in the same box. Could you put them in the box they will be changing and relabel them "Show All/Hide All", please? :)
I feel this would read better for people trying to figure out the buttons that they actually modify the same box they are in.
No Visual Difference Between Private/Public Rolls
Noticed that the system doesnt show any visual difference between the private & public rolls when a GM is making them. Something like a color change would help alot with this.
Characters without Ability or Defense Values
The character sheet doesn't seem to support characters that lack a stat like Stamina (for example contructs). Some character builds will have null values for certain stats.
After importing a charcter from HeroLab that has no Stamina or Fortitude, the value populate as "-5" rather than "-" (or some indicator of a null value). This then flows through and applies a -5 penalty to Toughness that shouldn't be there.
I assume this would also be true of intangible characters (like ghosts) that may have a null Strength value.
Request: EFFECT TYPES
EFFECT TYPES: Possible Future Development. For attacks, have Effect Types be selectable according to Damage, Affliction, or Other.
If Damage is the Effect Type, then a failed Toughness Roll delivers the appropriate amount of damage to the target according to the number of Successes
Affliction will have a selectable Resistance for the user to choose from (Parry, Dodge, Fortitude, Toughness, Will, etc) and then empty boxes for Fail by 1 degree, two degrees, and three degrees. If The Condition is a recognized one by name, then the system will assign the appropriate Condition to the target depending on how poorly they failed by.
Other is going to have a selectable resistance like Affliction but no info for conditions as this would be for special attacks like Teleport other and the like.
Suggestion: Drag & Drop Condition Items
HQ's and Vehicles Powers & Attacks
For now, it's impossible for HQs and Vehicles to make attacks on other characters. But many vehicles in the system do have attacks and other powers, and HQs could have attacks/powers also.
My suggestions:
- Both sheets should have a "Powers" tab for the inclusion of these powers.
- Both sheets should have an attack section, just like the character sheet.
Character Sheets Wont Open
Noticed that for some reason, sometimes character sheets become unopenable.
I've seen 2 players this happen to. One last session & the other in todays session, but thankfully we had some backups to restore their old sheet.
Not sure what it causing this as I wasnt able to duplicate it, but it happened live to one of my players & now his sheet wont open when clicked from the actors directory.
System Version 1.25.1
Foundry 10.303
Cant drag & drop onto sheets on Foundry 10.303
The recent update of 1.25.0 seems to have broken the ability to drag & drop powers, advantages & equipment onto sheets. This effectively breaks the system as you would have to manually copy & paste every single entry manually each time a new character or NPC is made.
Powers Dont Drag & Drop on HQ Sheet
At present, power items dont seem to drag onto the headquarters sheet.
On system version 1.25.7 & foundry version 10.303
Knockback Calculator
Is there any chance we could get a knockback calculator?
Changing the order of the tabs
I believe the first tab should be "Stats & Skills" as this is the most common tab to be used. It would be very good especially for the GM, because when you open an NPC character sheet you probably want to see primarily the information on this tab.
I believe the tab order should probably be these (based on my experience/frequency of using each tab):
- Stats & Skills
- Powers, Advantages & Equipments
- Information
- Import
Glitch: Main Effects Text Box
Noticed that alternate effects that appear on an area, dont show the new "main effects" text box in the powers section currently. You can see in the image Incubus Arts: Hunger has its Attack - Weaken that shows up, but all the alternate effects dont show their respective "Main Effect" text box.
Version 1.26.0
Foundry 10.303
Options to reorganize Advantages Etc
Is it possible to get an option to sort advantages & various other entries on the character sheet? Either by manually moving them or by alphabetical? Right now they just default to the order you add them onto the sheet.
Condition Lab & Triggler Compatibility
At the current time, we cannot edit already made conditions with this module. Is it possible to make the sys compatible with the module?
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.