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Simple containerized game project using vanilla ENet networking

Home Page: https://josephbmanley.itch.io/defend-together

License: GNU General Public License v3.0

Shell 1.14% C++ 68.47% GDScript 29.57% Dockerfile 0.82%
enet game-server godot-engine udp-server

defend-together's Introduction

Hello there! ๐Ÿ‘‹

  • ๐Ÿ”ญ I work on:
    • โ˜๏ธ Building with and expanding on cloud technology!
    • ๐ŸŽฎ Developing new tools & resources for games!
  • ๐Ÿ’ฌ Have any questions? Feel free to reach out!

defend-together's People

Contributors

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Stargazers

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Watchers

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defend-together's Issues

Dev Environments

Automatically create and update dev stacks based on GitHub username.

Idea is that:

  • User pushes commit to non-master branch
  • Dev cfn pushed to cfn under username
  • Deploys dev cfn with stack name including username

Doors

Walls that can turn into floors and vice-versa when interacted with using a certain key.

Initially, key would be created on door placement.

NOTE: Doors should be able to be attacked

Inventory System

Simple list and weight based system for storing and caring items. The carrying capacity would be effected by each player's stats.

Docker Documentation

Create a documentation file specific for DockerHub & GitHub Package Repository Documentation

Skill System

For future proofing, each skill will be part of a skill family. Players learn skills in their skill families faster than non-related skills. Aka, it is easier for a fire caster to learn arcane magic than axes.

Skills would also increase by usage, not by a leveling system.

Block placement

Place walls and floors from inventory items. Aligned to grid.

Task Deployment

Decide and implement on a task deployment method.

  • Gradually stop tasks
  • Full stopping of tasks

Infrastructure Diagram

A diagram for the AWS CloudFormation stack would be extremely helpful in documenting it.

Scaling system

This could probably be a project within itself. The following tasks need to be done:

  • Scaling policies
  • Dynamic player management
  • Stateless servers
  • CloudWatch PlayerCount
  • ECS & ECS Scaling Policies

Basic Combat System

Enemies would spawn based on environment properties. Boars would spawn randomly in a plains zone away from players. Combat would be tab target-like system.

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