Comments (2)
Okay, so after a little bit of research and thought experiments it looks like I will need two servers:
Authorizer
Sort of a middle man TCP server that connects clients to servers. Will use redis for storing caching data and scalability.
Functions
- Login system to generate tokens
- Tell clients which server they should connect to
- Tell servers which clients they should have
- Tell servers what data they are in charge of
- Tell clients to change server in case of:
- Dead node
- Player location changes to data owned by different node
Node
The node will be the actual game server. It manages the data given to it by the client.
May use redis?
Functions
- Game logic
- Controls, entities, tiles, and players within it's data set
- Verifies authorized connections
Next step here would be to create a project board for this major feature.
from defend-together.
Current progress:
- Redis cluster
- Basic TCP server (C#)
Dev branch: feature/scaling
from defend-together.
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from defend-together.