Comments (4)
A. Not a bug, this is a feature request
B. "Take base unit image" sets us into a whole host of complications, in terms if priorities of image locations. This is by no means an easy fix
My instinct is to say no to this, if anyone has any ideas on simplifying image location priority be my guest
from unciv.
@op Duplication is really your best option here, imo. π Another possibility depending on your prefs might be just using English.properties to remap the unit names while replacing the base sprites.
Rest of this comment is a side track towards the subject.
Some impressions: For the graphics portion, you have a 2kx1k texture space for sprites that will be loaded into GPU mem regardless of how many sprites you have, unless the atlas tex is full, then built as a 2kx2k tex. Memory sizes on a 4-bit depth tex are 8 and 16MB respectively, a trivial size really. Smartphones starting around 2006 had 128MB shared RAM (no GPU), while the 2005 ROKR had 5MB (awesome phone for its time). With these devices in mind, I'd say a potato has 64MB RAM, equivalent to a tricked-out 486. The concept of duplicating resources is tedious for sure but I'd question any focus on resource usage.
from unciv.
Duplicated images are actually saved only once, so using the same sprite multiple times incurs no performance penalty
from unciv.
@op Duplication is really your best option here, imo. π Another possibility depending on your prefs might be just using English.properties to remap the unit names while replacing the base sprites.
No because I need different names only for one nation. With translations, universal unit's names will change
from unciv.
Related Issues (20)
- Crash when ending turn HOT 1
- <costs [amount] [stockpiledResource]> just turns Resources value to negative 'amount' HOT 2
- <after [amount] turns> seems to only apply to Global turns HOT 5
- Crash on attempting next turn HOT 1
- Feature request: Reactivate Thai HOT 1
- Feature request: Missing civilizations from the βBrave New Worldβ expansion. HOT 4
- lateinit property civ has not been initialized HOT 1
- Crash when founding a religion HOT 1
- SOLVED: crash with "lateinit property civ has not been initialized" HOT 1
- Dev RFC: MapUnit and automated - doc and roadmap? HOT 4
- promotion will gives buff to All units when having <for [amount] turns>. HOT 1
- Outdated Mods HOT 1
- Crash after the city was founded HOT 3
- Modding Feature request: Adding "[Amount] Strength" As a alternative unique to "[RelativeAmount] Strength" HOT 1
- Unable to build stone works in city build on marble HOT 4
- "[amount] Unit Supply per [amount] population [cityFilter]" doesn't work HOT 2
- Promotion with one-time effect stacking even when unit already has that promotion HOT 5
- "Only available" not preventing unit upgrades
- FYI: Keeping up with kotlin and gradle versions HOT 2
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
π Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. πππ
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google β€οΈ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from unciv.