Comments (2)
Seen this behavior also with 4.12.0.1
from unciv.
So queuing anything is also that slow, because it is rebuilding the list. In the case of dozens of constructible items and hundreds of cities the issue became dramatic.
from unciv.
Related Issues (20)
- Map editor crash placing any improvement HOT 1
- Possible typo: rigg HOT 3
- At turn ends, theres a bug to kick me out the game HOT 1
- Some typos HOT 1
- "Hidden from users" not hiding promotion uniques when displayed in Civilopedia or Nation picker screen HOT 1
- SOLVED: Crashes when putting tile improvement in map editor HOT 3
- NullPointerException on getDiplomacyManager() HOT 3
- Feature request: Add background music or onomatopoeia HOT 6
- "Suppress warning" modifier showing up on uniques in Civilopedia
- Cannot load save HOT 14
- Gold duplication bug by disbanding already disbanded units HOT 1
- Destroyed civ can use espionage HOT 2
- "Removes removable features when built" doesn't remove terrain fetures when used in non-Great Improvement HOT 1
- Improvements for the map editor HOT 4
- River occuring in coast tiles HOT 4
- AI can declare war that was seemingly impossible to declare HOT 3
- Stuck and crushing on building items HOT 1
- "pick now" allows scheduling improvements without required techs HOT 6
- when war declared, units present on the rival territory due to open border trade should be pushed back HOT 1
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from unciv.