Coder Social home page Coder Social logo

xiumingzhang / mosculp-demo-ui Goto Github PK

View Code? Open in Web Editor NEW
51.0 4.0 9.0 17.22 MB

Demo for "MoSculp: Interactive Visualization of Shape and Time"

Home Page: http://mosculp.csail.mit.edu/

Python 96.97% GLSL 3.03%
rendering-3d-graphics motion-estimation human-pose-estimation computer-vision computer-graphics human-computer-interaction visualization

mosculp-demo-ui's Issues

Running on Windows

Hi,

Wondering if there is a way to run this on Windows and how to go about that or if the download is only for Mac and Linux.

Thanks!

AttributeError: 'dict' object has no attribute 'iteritems'

Hi! Why i have this problem?

| => kivy main.py
[INFO ] [Logger ] Record log in /Applications/Kivy3.app/Contents/Resources/.kivy/logs/kivy_19-06-28_5.txt
[INFO ] [Kivy ] v1.11.0
[INFO ] [Kivy ] Installed at "/Applications/Kivy3.app/Contents/Resources/kivy/kivy/init.py"
[INFO ] [Python ] v3.6.5 (default, Jun 1 2019, 17:33:32)
[GCC 4.2.1 Compatible Apple LLVM 10.0.0 (clang-1000.11.45.2)]
[INFO ] [Python ] Interpreter at "/Applications/Kivy3.app/Contents/Resources/python"
[INFO ] [Factory ] 184 symbols loaded
[INFO ] [Image ] Providers: img_tex, img_imageio, img_dds, img_sdl2, img_gif (img_pil, img_ffpyplayer ignored)
Traceback (most recent call last):
File "main.py", line 12, in
from app_config import app_name, clips, body_parts, part_mat,
File "/Users/Master/Downloads/Work/Python/Mosculp/mosculp-demo-ui-master/app_config.py", line 32, in
real2readable = {v: k for k, v in readable2real.iteritems()}
AttributeError: 'dict' object has no attribute 'iteritems'

UnicodeDecodeError

After I execute kivy main.py Ballet-1 some downloads can be viewed in Terminal then
UnicodeDecodeError: 'ascii' codec can't decode byte 0xd0 in position 30: ordinal not in range(128) occur.
Thankx!

FIle not on server?

Is this project's data still up?

Is there a newer version/commercialized/different software of this that I can use instead?

Here's the log:
C:\Python27\mosculp-demo-ui-master>main.py -d
[INFO ] [Logger ] Record log in C:\Users\NoFreeWill.kivy\logs\kivy_20-10-07_29.txt
[INFO ] [deps ] Successfully imported "kivy_deps.gstreamer" 0.1.17
[INFO ] [deps ] Successfully imported "kivy.deps.angle"
[INFO ] [deps ] Successfully imported "kivy_deps.glew" 0.1.12
[INFO ] [deps ] Successfully imported "kivy_deps.sdl2" 0.1.22
[INFO ] [Kivy ] v1.11.1
[INFO ] [Kivy ] Installed at "C:\Python27\lib\site-packages\kivy_init_.pyc"
[INFO ] [Python ] v2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]
[INFO ] [Python ] Interpreter at "C:\Python27\python.exe"
[WARNING] [Deprecated ] Python 2 Kivy support has been deprecated. The Kivy release after 1.11.0 will not support Python 2 anymore
[INFO ] [Factory ] 184 symbols loaded
[DEBUG ] [Cache ] register <kv.lang> with limit=None, timeout=None
[DEBUG ] [Cache ] register <kv.image> with limit=None, timeout=60
[DEBUG ] [Cache ] register <kv.atlas> with limit=None, timeout=None
[INFO ] [Image ] Providers: img_tex, img_dds, img_sdl2, img_pil, img_gif (img_ffpyplayer ignored)
[DEBUG ] [Cache ] register <kv.texture> with limit=1000, timeout=60
[DEBUG ] [Cache ] register <kv.shader> with limit=1000, timeout=3600
[DEBUG ] [Resource ] add <C:\Python27\mosculp-demo-ui-master\cm-unicode-0.7.0> in path list
[DEBUG ] [Resource ] add <C:\Python27\mosculp-demo-ui-master\icons> in path list
[INFO ] [Window ] Provider: sdl2
[INFO ] [GL ] Using the "OpenGL" graphics system
[INFO ] [GL ] GLEW initialization succeeded
[DEBUG ] [GL ] available extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[DEBUG ] [GL ] glShaderBinary is not available
[INFO ] [GL ] Backend used
[INFO ] [GL ] OpenGL version <4.6.0 NVIDIA 445.87>
[INFO ] [GL ] OpenGL vendor
[INFO ] [GL ] OpenGL renderer <GeForce GTX 1080/PCIe/SSE2>
[INFO ] [GL ] OpenGL parsed version: 4, 6
[INFO ] [GL ] Shading version <4.60 NVIDIA>
[INFO ] [GL ] Texture max size <32768>
[INFO ] [GL ] Texture max units <32>
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [ImageSDL2 ] Load <C:\Python27\lib\site-packages\kivy\data\glsl\default.png>
[INFO ] [Window ] auto add sdl2 input provider
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [Text ] Provider: sdl2
[DEBUG ] [Cache ] register <textinput.label> with limit=None, timeout=60.0
[DEBUG ] [Cache ] register <textinput.width> with limit=None, timeout=60.0
Traceback (most recent call last):
File "C:\Python27\mosculp-demo-ui-master\main.py", line 377, in
main()
File "C:\Python27\mosculp-demo-ui-master\main.py", line 358, in main
clip_name = readable2real[clip_name]
KeyError: '-d'

C:\Python27\mosculp-demo-ui-master>main.py
[INFO ] [Logger ] Record log in C:\Users\NoFreeWill.kivy\logs\kivy_20-10-07_30.txt
[INFO ] [deps ] Successfully imported "kivy_deps.gstreamer" 0.1.17
[INFO ] [deps ] Successfully imported "kivy.deps.angle"
[INFO ] [deps ] Successfully imported "kivy_deps.glew" 0.1.12
[INFO ] [deps ] Successfully imported "kivy_deps.sdl2" 0.1.22
[INFO ] [Kivy ] v1.11.1
[INFO ] [Kivy ] Installed at "C:\Python27\lib\site-packages\kivy_init_.pyc"
[INFO ] [Python ] v2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]
[INFO ] [Python ] Interpreter at "C:\Python27\python.exe"
[WARNING] [Deprecated ] Python 2 Kivy support has been deprecated. The Kivy release after 1.11.0 will not support Python 2 anymore
[INFO ] [Factory ] 184 symbols loaded
[INFO ] [Image ] Providers: img_tex, img_dds, img_sdl2, img_pil, img_gif (img_ffpyplayer ignored)
[INFO ] [Window ] Provider: sdl2
[INFO ] [GL ] Using the "OpenGL" graphics system
[INFO ] [GL ] GLEW initialization succeeded
[INFO ] [GL ] Backend used
[INFO ] [GL ] OpenGL version <4.6.0 NVIDIA 445.87>
[INFO ] [GL ] OpenGL vendor
[INFO ] [GL ] OpenGL renderer <GeForce GTX 1080/PCIe/SSE2>
[INFO ] [GL ] OpenGL parsed version: 4, 6
[INFO ] [GL ] Shading version <4.60 NVIDIA>
[INFO ] [GL ] Texture max size <32768>
[INFO ] [GL ] Texture max units <32>
[INFO ] [Window ] auto add sdl2 input provider
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [Text ] Provider: sdl2
[INFO ] [Shader ] Read <C:\Python27\mosculp-demo-ui-master\simple.glsl>
Downloading to /tmp/mosculp_gui\ballet11-2\obj\sculpture.obj
Traceback (most recent call last):
File "C:\Python27\mosculp-demo-ui-master\main.py", line 377, in
main()
File "C:\Python27\mosculp-demo-ui-master\main.py", line 373, in main
MyApp().run()
File "C:\Python27\lib\site-packages\kivy\app.py", line 829, in run
root = self.build()
File "C:\Python27\mosculp-demo-ui-master\main.py", line 340, in build
s.build()
File "C:\Python27\mosculp-demo-ui-master\main.py", line 29, in build
self._update_params()
File "C:\Python27\mosculp-demo-ui-master\main.py", line 88, in _update_params
MyURLopener().lazy_retrieve(remote_f, local_f)
File "C:\Python27\mosculp-demo-ui-master\composite_online.py", line 28, in lazy_retrieve
self.retrieve(remote_f, local_f, self.report_hook)
File "C:\Python27\lib\urllib.py", line 245, in retrieve
fp = self.open(url, data)
File "C:\Python27\lib\urllib.py", line 213, in open
return getattr(self, name)(url)
File "C:\Python27\lib\urllib.py", line 364, in open_http
return self.http_error(url, fp, errcode, errmsg, headers)
File "C:\Python27\lib\urllib.py", line 381, in http_error
return self.http_error_default(url, fp, errcode, errmsg, headers)
File "C:\Python27\mosculp-demo-ui-master\composite_online.py", line 20, in http_error_default
raise FileNotOnServerException(url)
composite_online.FileNotOnServerException: //mosculp.csail.mit.edu/demo-ui-data%5Cballet11-2%5Cobj%5Csculpture.obj

hello doctor Zhang

您好,张博士。 在youtube上看到您的人体三维分析的视频,实在太赞了!非常佩服! 我这边是专门给国内职业,半职业球队做数字化,互联网化服务的。感觉您的技术可以在足球训练尤其是射门训练中大展拳脚,做出非常有想象力的产品!如果您有兴趣详聊,我的微信是17710501690

[ Errno 2 ]

Trying to return kivy main.py in Teminal.
/Applications/Kivy2.app/Contents/Resources/python: can't open file 'main.py': [Errno 2] No such file or directory returned.
"python" as I can see is not a directory.
file * returns python: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [i386:Mach-O executable i386] python (for architecture x86_64): Mach-O 64-bit executable x86_64 python (for architecture i386): Mach-O executable i386.
I'm not that cool yet to solve this issue by myself so I would appreciate any help!

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.