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Demo for "MoSculp: Interactive Visualization of Shape and Time"

Home Page: http://mosculp.csail.mit.edu/

Python 96.97% GLSL 3.03%
rendering-3d-graphics motion-estimation human-pose-estimation computer-vision computer-graphics human-computer-interaction visualization

mosculp-demo-ui's Introduction

MoSculp Demo

http://mosculp.csail.mit.edu/

This is a desktop demo for the following paper. If you find the code useful, please cite the paper.

MoSculp: Interactive Visualization of Shape and Time
Xiuming Zhang, Tali Dekel, Tianfan Xue, Andrew Owens, Qiurui He, Jiajun Wu, Stefanie Mueller, William T. Freeman
ACM Symposium on User Interface Software and Technology (UIST) 2018

Overview

This is the user interface presented in the paper, excluding the first 2D keypoint window. That is, it has two windows, the 3D window and the rendering window, allowing you to interactively explore the estimated 3D models as well as the motion sculpture and to customize their renderings.

What It Looks Like

To see the interface in action before actually trying it, watch

  • 01:01 - 01:15 for the 3D window, and
  • 01:31 - 02:22 for the rendering window

of this YouTube video.

How It Works

The final compositing runs locally on your computer, but the ingredients for compositing have been pre-computed and stored on our server. If it is the first time that you select a certain rendering configuration, ingredient data will be fetched in the background (a process that may take a few seconds, depending on your internet bandwidth) and cached, in /tmp/mosculp_gui (make sure you can write to it!), for instant future viewing.

If your internet connection is fast, this on-demand fetching works fine and amortizes the total downloading time over each click. However, if you have a slow connection, you have the option to pre-download all the ingredient data at the startup, such that there's no downloading wait at each click. See Running the App on how to enable pre-downloading.

Input Videos

The app is shipped with five clips from the paper: Ballet-1, Ballet-2, Olympic, Federer, and Cartwheel. For your convenience, each of them is summarized here as a GIF.

Ballet-1 Ballet-2
Federer Cartwheel
Olympic

Dependency Installation

The app was developed and tested on Mac OS, but it should work out of the box on Linux. It requires internet connection for the reason discussed above.

Installing the dependency is a breeze, as the app was built with Kivy, a popular Python-based library for building user interfaces. We assume Mac OS here.

  1. Download and install Kivy2.app, just like any other .dmg app. Make sure to install Kivy 2 (that encapsulates Python 2), instead of Kivy 3 (that encapsulates Python 3).

  2. Assuming Kivy has been installed to the default location, i.e., /Applications/Kivy2.app, install the following Python packages to the Kivy-bundled Python.

    source /Applications/Kivy2.app/Contents/Resources/venv/bin/activate
    pip install numpy
    pip install scipy
    pip install Pillow
    deactivate
    
  3. Symlink /Applications/Kivy2.app/Contents/Resources/script to /usr/local/bin/kivy

    sudo ln -s /Applications/Kivy2.app/Contents/Resources/script /usr/local/bin/kivy
    

    so that you can invoke the Kivy binary by typing simply kivy.

Running the App

To run the app in its on-demand mode, execute

kivy main.py

You should see a GUI window popping up, and the terminal window (from which you run the command) printing out what the app is doing at each of your clicks (so that you know what is going on if the GUI gets unresponsive).

In this on-demand mode, each click would require some downloading time plus compositing time. If your internet connectition is not fast enough, try the pre-downloading mode by running, e.g.,

kivy main.py Ballet-1

which pre-downloads all the ingredient data of Ballet-1 at the app startup, such that the only wait at each click is for compositing.

While pre-downloading, the GUI will appear all white. Please see the terminal window to check your download speed and progress.

You can also pre-download multiple clips with, e.g.,

kivy main.py Ballet-1 Cartwheel

Questions

Please open an issue if you encounter any problem.

Changelog

  • Dec. 25, 2018: Initial Release

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mosculp-demo-ui's Issues

[ Errno 2 ]

Trying to return kivy main.py in Teminal.
/Applications/Kivy2.app/Contents/Resources/python: can't open file 'main.py': [Errno 2] No such file or directory returned.
"python" as I can see is not a directory.
file * returns python: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [i386:Mach-O executable i386] python (for architecture x86_64): Mach-O 64-bit executable x86_64 python (for architecture i386): Mach-O executable i386.
I'm not that cool yet to solve this issue by myself so I would appreciate any help!

AttributeError: 'dict' object has no attribute 'iteritems'

Hi! Why i have this problem?

| => kivy main.py
[INFO ] [Logger ] Record log in /Applications/Kivy3.app/Contents/Resources/.kivy/logs/kivy_19-06-28_5.txt
[INFO ] [Kivy ] v1.11.0
[INFO ] [Kivy ] Installed at "/Applications/Kivy3.app/Contents/Resources/kivy/kivy/init.py"
[INFO ] [Python ] v3.6.5 (default, Jun 1 2019, 17:33:32)
[GCC 4.2.1 Compatible Apple LLVM 10.0.0 (clang-1000.11.45.2)]
[INFO ] [Python ] Interpreter at "/Applications/Kivy3.app/Contents/Resources/python"
[INFO ] [Factory ] 184 symbols loaded
[INFO ] [Image ] Providers: img_tex, img_imageio, img_dds, img_sdl2, img_gif (img_pil, img_ffpyplayer ignored)
Traceback (most recent call last):
File "main.py", line 12, in
from app_config import app_name, clips, body_parts, part_mat,
File "/Users/Master/Downloads/Work/Python/Mosculp/mosculp-demo-ui-master/app_config.py", line 32, in
real2readable = {v: k for k, v in readable2real.iteritems()}
AttributeError: 'dict' object has no attribute 'iteritems'

FIle not on server?

Is this project's data still up?

Is there a newer version/commercialized/different software of this that I can use instead?

Here's the log:
C:\Python27\mosculp-demo-ui-master>main.py -d
[INFO ] [Logger ] Record log in C:\Users\NoFreeWill.kivy\logs\kivy_20-10-07_29.txt
[INFO ] [deps ] Successfully imported "kivy_deps.gstreamer" 0.1.17
[INFO ] [deps ] Successfully imported "kivy.deps.angle"
[INFO ] [deps ] Successfully imported "kivy_deps.glew" 0.1.12
[INFO ] [deps ] Successfully imported "kivy_deps.sdl2" 0.1.22
[INFO ] [Kivy ] v1.11.1
[INFO ] [Kivy ] Installed at "C:\Python27\lib\site-packages\kivy_init_.pyc"
[INFO ] [Python ] v2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]
[INFO ] [Python ] Interpreter at "C:\Python27\python.exe"
[WARNING] [Deprecated ] Python 2 Kivy support has been deprecated. The Kivy release after 1.11.0 will not support Python 2 anymore
[INFO ] [Factory ] 184 symbols loaded
[DEBUG ] [Cache ] register <kv.lang> with limit=None, timeout=None
[DEBUG ] [Cache ] register <kv.image> with limit=None, timeout=60
[DEBUG ] [Cache ] register <kv.atlas> with limit=None, timeout=None
[INFO ] [Image ] Providers: img_tex, img_dds, img_sdl2, img_pil, img_gif (img_ffpyplayer ignored)
[DEBUG ] [Cache ] register <kv.texture> with limit=1000, timeout=60
[DEBUG ] [Cache ] register <kv.shader> with limit=1000, timeout=3600
[DEBUG ] [Resource ] add <C:\Python27\mosculp-demo-ui-master\cm-unicode-0.7.0> in path list
[DEBUG ] [Resource ] add <C:\Python27\mosculp-demo-ui-master\icons> in path list
[INFO ] [Window ] Provider: sdl2
[INFO ] [GL ] Using the "OpenGL" graphics system
[INFO ] [GL ] GLEW initialization succeeded
[DEBUG ] [GL ] available extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters 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GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle 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GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples 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GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[DEBUG ] [GL ] glShaderBinary is not available
[INFO ] [GL ] Backend used
[INFO ] [GL ] OpenGL version <4.6.0 NVIDIA 445.87>
[INFO ] [GL ] OpenGL vendor
[INFO ] [GL ] OpenGL renderer <GeForce GTX 1080/PCIe/SSE2>
[INFO ] [GL ] OpenGL parsed version: 4, 6
[INFO ] [GL ] Shading version <4.60 NVIDIA>
[INFO ] [GL ] Texture max size <32768>
[INFO ] [GL ] Texture max units <32>
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [ImageSDL2 ] Load <C:\Python27\lib\site-packages\kivy\data\glsl\default.png>
[INFO ] [Window ] auto add sdl2 input provider
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [Text ] Provider: sdl2
[DEBUG ] [Cache ] register <textinput.label> with limit=None, timeout=60.0
[DEBUG ] [Cache ] register <textinput.width> with limit=None, timeout=60.0
Traceback (most recent call last):
File "C:\Python27\mosculp-demo-ui-master\main.py", line 377, in
main()
File "C:\Python27\mosculp-demo-ui-master\main.py", line 358, in main
clip_name = readable2real[clip_name]
KeyError: '-d'

C:\Python27\mosculp-demo-ui-master>main.py
[INFO ] [Logger ] Record log in C:\Users\NoFreeWill.kivy\logs\kivy_20-10-07_30.txt
[INFO ] [deps ] Successfully imported "kivy_deps.gstreamer" 0.1.17
[INFO ] [deps ] Successfully imported "kivy.deps.angle"
[INFO ] [deps ] Successfully imported "kivy_deps.glew" 0.1.12
[INFO ] [deps ] Successfully imported "kivy_deps.sdl2" 0.1.22
[INFO ] [Kivy ] v1.11.1
[INFO ] [Kivy ] Installed at "C:\Python27\lib\site-packages\kivy_init_.pyc"
[INFO ] [Python ] v2.7.15 (v2.7.15:ca079a3ea3, Apr 30 2018, 16:30:26) [MSC v.1500 64 bit (AMD64)]
[INFO ] [Python ] Interpreter at "C:\Python27\python.exe"
[WARNING] [Deprecated ] Python 2 Kivy support has been deprecated. The Kivy release after 1.11.0 will not support Python 2 anymore
[INFO ] [Factory ] 184 symbols loaded
[INFO ] [Image ] Providers: img_tex, img_dds, img_sdl2, img_pil, img_gif (img_ffpyplayer ignored)
[INFO ] [Window ] Provider: sdl2
[INFO ] [GL ] Using the "OpenGL" graphics system
[INFO ] [GL ] GLEW initialization succeeded
[INFO ] [GL ] Backend used
[INFO ] [GL ] OpenGL version <4.6.0 NVIDIA 445.87>
[INFO ] [GL ] OpenGL vendor
[INFO ] [GL ] OpenGL renderer <GeForce GTX 1080/PCIe/SSE2>
[INFO ] [GL ] OpenGL parsed version: 4, 6
[INFO ] [GL ] Shading version <4.60 NVIDIA>
[INFO ] [GL ] Texture max size <32768>
[INFO ] [GL ] Texture max units <32>
[INFO ] [Window ] auto add sdl2 input provider
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [Text ] Provider: sdl2
[INFO ] [Shader ] Read <C:\Python27\mosculp-demo-ui-master\simple.glsl>
Downloading to /tmp/mosculp_gui\ballet11-2\obj\sculpture.obj
Traceback (most recent call last):
File "C:\Python27\mosculp-demo-ui-master\main.py", line 377, in
main()
File "C:\Python27\mosculp-demo-ui-master\main.py", line 373, in main
MyApp().run()
File "C:\Python27\lib\site-packages\kivy\app.py", line 829, in run
root = self.build()
File "C:\Python27\mosculp-demo-ui-master\main.py", line 340, in build
s.build()
File "C:\Python27\mosculp-demo-ui-master\main.py", line 29, in build
self._update_params()
File "C:\Python27\mosculp-demo-ui-master\main.py", line 88, in _update_params
MyURLopener().lazy_retrieve(remote_f, local_f)
File "C:\Python27\mosculp-demo-ui-master\composite_online.py", line 28, in lazy_retrieve
self.retrieve(remote_f, local_f, self.report_hook)
File "C:\Python27\lib\urllib.py", line 245, in retrieve
fp = self.open(url, data)
File "C:\Python27\lib\urllib.py", line 213, in open
return getattr(self, name)(url)
File "C:\Python27\lib\urllib.py", line 364, in open_http
return self.http_error(url, fp, errcode, errmsg, headers)
File "C:\Python27\lib\urllib.py", line 381, in http_error
return self.http_error_default(url, fp, errcode, errmsg, headers)
File "C:\Python27\mosculp-demo-ui-master\composite_online.py", line 20, in http_error_default
raise FileNotOnServerException(url)
composite_online.FileNotOnServerException: //mosculp.csail.mit.edu/demo-ui-data%5Cballet11-2%5Cobj%5Csculpture.obj

hello doctor Zhang

您好,张博士。 在youtube上看到您的人体三维分析的视频,实在太赞了!非常佩服! 我这边是专门给国内职业,半职业球队做数字化,互联网化服务的。感觉您的技术可以在足球训练尤其是射门训练中大展拳脚,做出非常有想象力的产品!如果您有兴趣详聊,我的微信是17710501690

Running on Windows

Hi,

Wondering if there is a way to run this on Windows and how to go about that or if the download is only for Mac and Linux.

Thanks!

UnicodeDecodeError

After I execute kivy main.py Ballet-1 some downloads can be viewed in Terminal then
UnicodeDecodeError: 'ascii' codec can't decode byte 0xd0 in position 30: ordinal not in range(128) occur.
Thankx!

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