Comments (2)
Have tried with ph_use_playermodeltype
and change them to 0 or 1 ?
I'm afraid this must be ConVar issues that not being replicated properly to clients, or the models from the workshop may not provide any Playermodel information so PHX couldn't read them, but Should get this fixed later.
Is there any example workshop player models that doesn't show on the menu?
from prophuntx.
Sorry for the super late reply.
ph_use_playermodeltype
works just fine.
Models by Maximo such as Azur Lane - Akagi were some that didn't work off the top of my head.
An odd anomaly is that when we switched over to PropHuntX; players who had already changed (pre-PropHuntX) their model persisted and they couldn't see it in the menu.
Thank you again!
from prophuntx.
Related Issues (16)
- Lua Error on join for all player HOT 2
- Prop not removed when die HOT 3
- Proper Prop Collision? HOT 4
- Listen Server Prop Menu - Prop List Networking problem HOT 1
- Dev branch Lua error while opening F1 Menu --> Prop hunt menu HOT 2
- Enhancement: teams name HOT 2
- Error in Console [JSONToTable] HOT 1
- How to disable the join screen? HOT 3
- LPS Muzzleflash Strange Positioning Behaviour HOT 1
- Disabled autotaunt issue HOT 4
- Map-placed "Prop Decoy" Entity will have Weird Collission on spawn using random position spawn HOT 1
- fgd not working HOT 3
- Hunter spawn without weapons. HOT 3
- Linux 64-bit (CEF Patched): ph_prop Scripted Entity "SetupDataTable" will not get called
- Discord Announcement Channel HOT 1
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