Comments (3)
Using dev-branch
or master
?
Does this only occurs when automatic team balance swap or forced-team balance?
from prophuntx.
I am using version from workshop so probly master. I am using default settings, so only team balance swap option is enabled.
from prophuntx.
I think I found a problem, Player.HasLoadout
stays true
whenever Team Balance has occured and SetTeam too fast/early, should be fixed.
Btw if that happening again after new revision 17.01.24+ update has released, Re-open this issue and I will have to investigate more, be sure to include how to reproduce the bug/error if possible.
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Related Issues (16)
- Lua Error on join for all player HOT 2
- Prop not removed when die HOT 3
- Proper Prop Collision? HOT 2
- Listen Server Prop Menu - Prop List Networking problem HOT 1
- Dev branch Lua error while opening F1 Menu --> Prop hunt menu HOT 2
- Enhancement: teams name HOT 2
- Error in Console [JSONToTable] HOT 1
- How to disable the join screen? HOT 3
- LPS Muzzleflash Strange Positioning Behaviour HOT 1
- Disabled autotaunt issue HOT 4
- Map-placed "Prop Decoy" Entity will have Weird Collission on spawn using random position spawn HOT 1
- fgd not working HOT 3
- Linux 64-bit (CEF Patched): ph_prop Scripted Entity "SetupDataTable" will not get called
- Not all models being display in model menu. HOT 2
- Discord Announcement Channel HOT 1
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