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alpharing's Issues

Feature Request: Client Players

It would be incredibly useful for anyone creating gametypes to be able to have client players in a session rather than splitscreen. The reason is because many modern gametypes use client code very heavily like Scarab City Apocolypse. Testing client code can only really be done with another player that is willing to join you strictly for testing your code. Usually they don't stick around very long since testing gametypes can get boring for them after a little while. It would speed up the process of testing if we were able to simply add a client player via a tool like this without being dependent on other players being online.

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