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Unity-TextMeshPro-DynamicManager

TextMeshPro DynamicManager 动态文本管理

原理

基于TextMeshPro1.5.x 版本,注册需要检查的字体图集,在切场景的时候调用检查动态图集纹理数量,大于一定数量时清除重置,防止纹理数越来越多。

使用场景

适用于静态字体 + 动态字体结合使用

静态方法

  • TMP_DynamicManager.RegisterFontAssetDynamic(text)
  • TMP_DynamicManager.CheckFontAssetDynamic();

源码地址

GitHub:https://github.com/akof1314/Unity-TextMeshPro-DynamicText

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