Comments (6)
Some examples too:
http://asawicki.info/news_1283_cascaded_shadow_mapping.html
http://aras-p.info/blog/2009/11/04/deferred-cascaded-shadow-maps/
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👍
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We have a patch for this from Kupoman. I don't know when we'll implement it... But I think we'll do it.
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Sounds good.
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It's great that you received it. However, the day when I was talking with him about this topic, he said that there were a few issues. I am sure that UPBGE team is gone fix them, though!;)
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You can make a lower quality version of shadow cascades by using multiple lights, where only one light illuminates and casts shadow, while the other lights merely cast shadow. The problem here is setting the shadow bias and other things correctly for each light (illuminating and shadow-only), which is not an easy task tbh.
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Related Issues (20)
- UPBGE 0.3+ Every version of engine closes when i start playing HOT 6
- Export as runtime dependencies issue. UPBGE0.3.6 stable HOT 1
- UPBGE 4.0.0 crashes when pressing P HOT 5
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- Upbge Crashes when i try to make a Fps game HOT 6
- Camera capture doesn't work in MacOS
- `AttributeError` happens during startup HOT 1
- UPBGE version 0.36.1 crashed in start HOT 2
- 0.36.1 binary release contains incompatible addons HOT 2
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- Program crashed when i press p / error code: "EXCEPTION_ACCESS_VIOLATION" HOT 2
- Physics abruptly stop working randomly
- VERSION 0.4.0 importing and converting objects from other Blend files causes a crash IF you are in camera view. HOT 1
- No available Apple Silicon download HOT 9
- 0.3+: Mouselook bug HOT 1
- Flatpak/Snap releases? HOT 3
- 0.3+: blenderplayer leaks reported from 6 to 8 HOT 1
- 0.3+: Parent/children replication remapping issue
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