Comments (6)
thanks for help ❤️
from upbge.
Hi could you share the test file please? Thanks
from upbge.
Hi could you share the test file please? Thanks
it's 300 mb 😨😨😨
I cannot add directly 'cause the file limit. So i drop the drive link over here :
https://drive.google.com/file/d/1h-Lwc10Zd5mAt5WGsiJzoEPCw4vS8uO4/view?usp=sharing
from upbge.
Waiting for a fix on my side, you can fix the issue on you side:
The Camera you are using is a child of an Object which is considered as inactive (because the eye beside the parent is unchecked).
Having parents and children not in the same layer (active objects and inactive objects) causes troubles, then you always need to ensure parent and children are in the same layer.
from upbge.
thanks for your help. It is not crashing now but works very slow. For example, in the empty scene:
- I get about 2100fps.
when i add an armature to my scene and animate it:
- I get about 200fps and scene is Empty. Not even any cube. Just animated 2 arms.
Then i add a player collider to make fps movements etc. this value down to 70fps
but still, scene is empty. as you know we need a scene to play this game. Forest, city etc.
Probably when i add them, my fps will drop down to 30's. Is there any way to fix that?
or i have to return upbge 0.2.x versions
from upbge.
Yes, 0.3+ based on blender, have low performances with armatures. You can use 0.2.5 or range if you prefer, or try to lower number of animated vertices/optimize in 0.3+
from upbge.
Related Issues (20)
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from upbge.