Comments (6)
About the lag, it can come from true pulse not enabled on movement sensor.
About the crash, could you share a test file? Thanks
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ok so, i tried enabled true pulse on the movement sensor, and not only did that fix the laggy movement, but somehow it doesn't crash anymore, thanks for the help.
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ok, I close this report for now then, and if you have a crash and a file to test file and reliable steps to reproduce the crash, i'll reopen
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no wait, i'm very confused now, i tried to parent it to the camera and it didn't crash, but then i added an animation to the object i parented, and it crashed, so here's the file
Cartoon game.zip
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This crash has been fixed in 0.4 alpha. It has also been fixed in 0.36 but after first release. There will be a corrective 0.36 release in next weeks with this bug fixed. It comes from it is not allowed to have a parent and a child not in the same layer (scene.objects and scene.objectsInactive). In your scene, cube has the eye unchecked (which will make it inactive) whereas camera has the eye checked. It is something which is not allowed.
after the fix, you will have a warning like that:
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now it works, thanks.
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Related Issues (20)
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