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uniteaustintechnicalpresentation's Introduction

Unite Austin Technical Presentation

Unity

This sample is compatible with Unity 2018.1

To run the presentation

  • Open "StressTesting" project
  • Open scene "NordeusDemo.unity"
  • Enter playmode

Controls

  • 's' = Spawn uniits
  • '1' = Fire Fireball from Red side (First click on target)
  • '2' = Fire Arrows from Blue side (first click on target)
  • Middle mouse = Zoom
  • Left mouse = Pan

uniteaustintechnicalpresentation's People

Contributors

joeante avatar macton avatar martingram avatar timj-unity avatar turadr avatar

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uniteaustintechnicalpresentation's Issues

Issues with 2018.2.0b7 Beta

Downloaded and ran in 2018.2.0b7 beta and noticed:

  • Package Manager is not in Window menu
  • Job menu is not there
  • Errors:
- Read only asset Packages/com.unity.entities/Unity.Transforms/TransformInputBarrier.cs has no meta file.
- C:/Users/Brian/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Unity.Entities.Editor/ExtraTypesProvider.cs(6,32): error CS0234: The type or namespace name `Build' does not exist in the namespace `UnityEditor.Experimental'. Are you missing an assembly reference?

Manifest.json

{
  "dependencies": {
    "com.unity.entities": "0.0.11"
  },
  "registry": "https://staging-packages.unity.com"
}

Using .NET 4.0

not able to start the project 2018.1.0b12(as mentioned by you)

I get these weird error. I think the package manager is not working for some reason & I just freshly installed this unity version with hub.

manifest.json also contains the package manager inside it...I'm not sure what's wrong. Any help would be really appreciated. Thanks

@turadr can you look into this issue?

P.S. discard the manually added line for package manager 1.8.8 in the last screenshot

2
3

1

How to bake new animations?

It is my understanding that this demo uses animations which have been baked to textures, in order to have animated humanoids in pure ECS. But I don't see any documentation on how to use this system. Any help would be appreciated.

Error in loading project

Hi,

After i downloaded the project for testing. I got the following error like

C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstReflection.cs(19,67): error CS0246: The type or namespace name AssembliesType' could not be found. Are you missing an assembly reference? C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/[email protected]/Unity.Collections/NativeQueue.cs(323,8): error CS0246: The type or namespace name NativeSetThreadIndex' could not be found. Are you missing an assembly reference?

I have no idea about this error.
How to solve this?

unable to open in 2018.2.2f1

I am getting 4 compile errors after loading this project in 2018.2.2f1. Here is one of the errors. Anyone know how to correct this. i have tried removing and re-adding Entities using the packaging manager to no avail.

C:/********/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Unity.Entities/Injection/InjectComponentGroup.cs(68,97): error CS1644: Feature `out variable declaration' cannot be used because it is not part of the C# 6.0 language specification

can't find TextureAnimatorSystem

Unity 2018.1.5f1
NullReferenceException: Object reference not set to an instance of an object
TextureAnimatorSystemGui.OnGUI () (at Assets/Scripts/Rendering/TextureAnimatorSystemGui.cs:17)
And no entities are created

Compile errors in 2018.2.10f1

Hi there
I see there are similar Issues. Would be great to see this working.
Let me know if I can provide any further errors - top 4 shown here.
Also when unraring there are apparently duplicate files overwritten. I can get those file names if you need them.
Cheers

Win 64 2018.2.10f1

Read only asset Packages/com.unity.entities/Unity.Transforms/TransformInputBarrier.cs has no meta file.

C:/Users/Path/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstInspectorGUI.cs(14,11): error CS1644: Feature `using static' cannot be used because it is not part of the C# 4.0 language specification

C:/Users/Path/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstInspectorGUI.cs(82,30): error CS1644: Feature `expression bodied members' cannot be used because it is not part of the C# 4.0 language specification

C:/Users/Path/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstReflection.cs(15,11): error CS1644: Feature `using static' cannot be used because it is not part of the C# 4.0 language specification

Any chance of removing/cleaning the git pack file?

Just noticed the git pack file for this has ballooned to 1.8GB.

Its unclear if this is due to the stable vs master branch or if it just represents a large number of commits to the heavy amount of texture data used in the project. If the latter, then removing or cleaning up git pack would be nice as it would save 30% of the download total and reduce harddrive storage.

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