- Open "StressTesting" project
- Open scene "NordeusDemo.unity"
- Enter playmode
- 's' = Spawn uniits
- '1' = Fire Fireball from Red side (First click on target)
- '2' = Fire Arrows from Blue side (first click on target)
- Middle mouse = Zoom
- Left mouse = Pan
License: Other
Downloaded and ran in 2018.2.0b7 beta and noticed:
- Read only asset Packages/com.unity.entities/Unity.Transforms/TransformInputBarrier.cs has no meta file.
- C:/Users/Brian/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Unity.Entities.Editor/ExtraTypesProvider.cs(6,32): error CS0234: The type or namespace name `Build' does not exist in the namespace `UnityEditor.Experimental'. Are you missing an assembly reference?
Manifest.json
{
"dependencies": {
"com.unity.entities": "0.0.11"
},
"registry": "https://staging-packages.unity.com"
}
Using .NET 4.0
I get these weird error. I think the package manager is not working for some reason & I just freshly installed this unity version with hub.
manifest.json also contains the package manager inside it...I'm not sure what's wrong. Any help would be really appreciated. Thanks
@turadr can you look into this issue?
P.S. discard the manually added line for package manager 1.8.8 in the last screenshot
Hi, any chance this can be relicensed as Unity Companion so we don't have off shoots like this:
https://github.com/UnityTechnologies/SpaceShooterECS
the no derivative is the problem, CC by totally fine. i guess i don't get the point of a tech demo we can derive from.
Performance can be greatly increased here. I just pulled a few lines of C# code here from my own implementation, it is based on http://www.cs.ucf.edu/~jmesit/publications/scsc%202005.pdf
ConvFactor = 1.0f / CellSize;
Width = (int)(Max / CellSize);
int Hash(float x, float z)
{
return (int)((x * ConvFactor)) + (int)((z * ConvFactor)) * Width;
}
It is my understanding that this demo uses animations which have been baked to textures, in order to have animated humanoids in pure ECS. But I don't see any documentation on how to use this system. Any help would be appreciated.
Hi,
After i downloaded the project for testing. I got the following error like
C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstReflection.cs(19,67): error CS0246: The type or namespace name AssembliesType' could not be found. Are you missing an assembly reference? C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/[email protected]/Unity.Collections/NativeQueue.cs(323,8): error CS0246: The type or namespace name
NativeSetThreadIndex' could not be found. Are you missing an assembly reference?
I have no idea about this error.
How to solve this?
It seems some packages have been dispearred
I am getting 4 compile errors after loading this project in 2018.2.2f1. Here is one of the errors. Anyone know how to correct this. i have tried removing and re-adding Entities using the packaging manager to no avail.
C:/********/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Unity.Entities/Injection/InjectComponentGroup.cs(68,97): error CS1644: Feature `out variable declaration' cannot be used because it is not part of the C# 6.0 language specification
Unity 2018.1.5f1
NullReferenceException: Object reference not set to an instance of an object
TextureAnimatorSystemGui.OnGUI () (at Assets/Scripts/Rendering/TextureAnimatorSystemGui.cs:17)
And no entities are created
Hi there
I see there are similar Issues. Would be great to see this working.
Let me know if I can provide any further errors - top 4 shown here.
Also when unraring there are apparently duplicate files overwritten. I can get those file names if you need them.
Cheers
Win 64 2018.2.10f1
Read only asset Packages/com.unity.entities/Unity.Transforms/TransformInputBarrier.cs has no meta file.
C:/Users/Path/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstInspectorGUI.cs(14,11): error CS1644: Feature `using static' cannot be used because it is not part of the C# 4.0 language specification
C:/Users/Path/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstInspectorGUI.cs(82,30): error CS1644: Feature `expression bodied members' cannot be used because it is not part of the C# 4.0 language specification
C:/Users/Path/AppData/Local/Unity/cache/packages/staging-packages.unity.com/[email protected]/Editor/BurstReflection.cs(15,11): error CS1644: Feature `using static' cannot be used because it is not part of the C# 4.0 language specification
Just noticed the git pack file for this has ballooned to 1.8GB.
Its unclear if this is due to the stable vs master branch or if it just represents a large number of commits to the heavy amount of texture data used in the project. If the latter, then removing or cleaning up git pack would be nice as it would save 30% of the download total and reduce harddrive storage.
Hello, this is a very stunning project. Is there any way to make the minions cast shadows on the ground?
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