Name: Jonathan Ogle-Barrington
Type: User
Company: The Multiplayer Group
Bio: Senior Software Engineer at The Multiplayer Group. C++ Engine/Rendering nerd and UE4 enthusiast. Visual Assist MVP
Twitter: Itsafeature
Location: Northumberland
Jonathan Ogle-Barrington's Projects
Samples for 2D Animation features.
Fun 2D Stuff that we'd like to share!
Samples for the 2D SpriteShape feature.
The toughest, and most rewarding section of the course. Here you learn to finish strong, with clean code, few bugs, and great features. This is real game dev right here. (REF: FD_RPG) http://gdev.tv/rpggithub
Unreal Engine 4 Action RPG type game starter kit.
A Game Engine
Intel Asteroids DirectX 12 Sample
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
A pull-down-to-refresh control for iOS that plays pong, originally created for the MHacks III iOS app
Play BreakOut while loading - A playable pull to refresh view using SpriteKit
Brunetons procomputed atmospheric scatting in Unity
A Unity port of Brunetons improved atmospheric scattering
Brunetons ocean in Unity
A custom modal transition that presents and dismiss a controller with an expanding bubble effect.
New working name is 'Lazyploy'
Ceto: Ocean system for Unity
Asynchronous socket networking library for Mac and iOS
An advanced ocean system implemented in Unity3D
π»π± A cross platform system abstraction library written in C++ for managing windows and performing OS tasks.
A header only library to simplify creating π Vulkan / βͺ OpenGL / π WebGL / βDirectX / π€ Metal data structures with CrossWindow.
π¬ Projects to start learning Direct3D12 (D3D12)
Project files for a tutorial on creating a Dialogue System in Unity
Visual Studio 2015 version of Frank D. Luna's book "Introduction to 3D Game Programming using DirectX 11"
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
MiniEngine-learning
Simple Game Engine from Tutorial using Direct X
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++