Name: Jonathan Ogle-Barrington
Type: User
Company: The Multiplayer Group
Bio: Senior Software Engineer at The Multiplayer Group. C++ Engine/Rendering nerd and UE4 enthusiast. Visual Assist MVP
Twitter: Itsafeature
Location: Northumberland
Jonathan Ogle-Barrington's Projects
Inventory System
A plugin for Unreal Engine 4 that lets you integrate Parse.com native features into your project.
:notes: Partita is a simple instrument tuner app for iOS
HL2-style, classic FPS movement for Unreal Engine 4 implemented in C++
A ocean using Phillips spectrum in Unity
Poly Toolkit for Unity
Popup is a versatile alert view that allows you to customize every aspect of it.
Post Processing Stack
A small Puzzle Bobble inspired game with a little twist.
Unreal Engine Dynamic Shooter Template
https://forums.unrealengine.com/showthread.php?108618-Ratchet-and-Clank-Guns-Mechanics-and-Gadgets
A simple 3d renderer
The Unity Project for the RPG Tutorial Series!
A very simple real-time Vulkan 3D game engine
:clipboard: An iOS native implementation of a Trello Animated Navagation. See more at https://dribbble.com/shots/2114816-Trello-Navigation. iOS上类似trello的导航动效控件实现。
[Deprecated] SpatialOS SDK for Unity Virtual Reality Starter Project
A simple example of how to create a Unity terrain from code using procedural noise.
Space Invardors
Direct3D12 Spinning Cube sample (Win32)
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Steamworks wrapper for Unity / C#
Quest and dialog editor for UnrealEngine.
Accessing Healthkit information for iOS in Swift 3.0
Terrain topology algorithms in Unity
Unreal Engine 4 plug-in that adds a text asset and editor for personal notes.
A collection of "Toon" shaders for Unity based on a stepped PBR approximation.
This template is based on the Unreal (R) Engine 4 First Person C++ 4.9 template and enhances it with the support for the Perception Neuron (TM) motion capture suit.