Comments (5)
I honestly have very little recollection about what the accessedFrame field is trying to solve. I vaguely recall complaining about it in the past and receiving some sort of explanation, it might be obsolete at this point, or perhaps PowerTools is using it in some way?
I didn't think that EnsureBoneHierarchy() would be an issue because it isn't changing the bone data like the other one was it's just resetting, but I think that should be to the existing current state.
from uma.
I agree - this certainly seems like sketchy behaviour, but since that logic is used in many places I suspect it is actually there for a reason. I am guessing by not executing this logic we will see some side effects at some point - but I have not noticed any myself with a decent bit of testing now (with both full updates and just slot/overlays).
from uma.
Is this still an issue, or can this item be closed?
from uma.
This is still an issue. The only way it behaves as expected is if "res.accessedFrame = -1;" is commented out in EnsureBone. I upgraded to the newest UMA not super long ago, and I had to make this change manually (I had an internal reminder comment for it), in order for this to work correctly.
from uma.
Removed and tested with ragdoll, additional boned slots, changing race, etc.
from uma.
Related Issues (20)
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