Comments (3)
This i usually caused by the slot on the outfit not matching the base slot. For example, if you put the regular underwear onto the high def body, this will happen. It's because the underwear slot has the body slot in it, with the underwear on top. When adding to the regular body, this becomes a duplicate, and is merged out (the overlay is added to the real one). If there is a slot mismatch, then both are added.
Here is the invite to discord: https://discord.gg/PJEZ4REtfH
from uma.
Thank you for invite me. This is the Scene "UMA DCS Demo" , I do not modify any thing, because I test on base slot withou any wardrobe and have the same error . But I have find this , Look at pic, I modified the Texture without mipmap , it render normally.
And I has test on version 2.12, have the same problem if I check the two both. It was not found before because 2.12 was not checked at the same time by default ,but version 2.13 in demo have check both at the same time by default.
But I do not know why can not use mipmap On android but On PC is normally , can you teach me for it ?
from uma.
Mobile devices should not turn on "Convert Rendertexture" due to shared memory. Changed default on mobile, but have to manually change for scenes that are converted to mobile.
from uma.
Related Issues (20)
- Decision Nodes
- Data Nodes
- Event Nodes
- Processing Nodes
- Node based character
- Integrate xNode framework
- Create Base FBX for racedata (Optional)
- Updated Models
- New realistic textures for models
- Stylized UMA Characters
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- Exporting UMA textures / materials always results in a grey texture. HOT 3
- IndexOutOfRangeException when modifying Texture Channels in UMA Material HOT 4
- UMA Modifies Overlay and Slot Data Assets When Generating Addressables via Single Group
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from uma.