Comments (3)
You're supposed to reindex when you upgrade unity, as it can generate different GUIDS. That won't cause a problem. If it says you're missing a slot, then perhaps the index file is readonly, or maybe the slot is actually missing?
Anyway, the index is in Assets\UMA\InternalDataStore\InGame\Resources\AssetIndexer.asset
You can also open the Global Library from the UMA menu, and you should be able to find "MaleLegs" in the slots. It should be on the disk here: Assets\UMA\Content\Core\HumanMale\Slots\Body\UMA_Human_Male_Legs_Slot.asset
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Also, probably way easier and faster to get assistance on the discord. The link is in the manual in the UMA folder
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That worked! Copied that file over. Even though system didn't mark it as read-only there was probably some permission messing it up. so I just replaced.
Thanks, I'm in that discord now lol.. I had accidentally removed when I was cleaning up discord.
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Related Issues (20)
- Decision Nodes
- Data Nodes
- Event Nodes
- Processing Nodes
- Node based character
- Integrate xNode framework
- Create Base FBX for racedata (Optional)
- Updated Models
- New realistic textures for models
- Stylized UMA Characters
- Anime Style UMA Characters
- Remove need for context in prefab
- Convert Generator to Singleton
- New modular expression player
- Add UMA Slot Inspector.
- Remove bones that are no longer needed on the model, unless they are marked to keep. Do this without forcing the whole avatar to rebuild.
- FormatException: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters. HOT 2
- Exporting UMA textures / materials always results in a grey texture. HOT 3
- IndexOutOfRangeException when modifying Texture Channels in UMA Material HOT 4
- UMA Modifies Overlay and Slot Data Assets When Generating Addressables via Single Group
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