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Jaimi avatar Jaimi commented on August 12, 2024 1

The addressable update is currently pending review. As soon as the review is complete, it will be merged into develop, and a 2.10 RC version will be released. Pending no major issues, it will be released to the asset store after a week. It is a major change, and consolidates the libraries and adds automated loading/unloading of items. This provides significant memory savings. It has been tested in Android, Windows, WebGL, and should not have a problem on other platforms.

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Jaimi avatar Jaimi commented on August 12, 2024

Currently the plan for the next major release is to consolidate the libraries and global library, and back everything with addressables. This will necessitate moving the minimum version of unity to 2018.2 (we'll probably move it to whatever the LTS release of 2018 will be)

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wirelessdreamer avatar wirelessdreamer commented on August 12, 2024

Thanks

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wirelessdreamer avatar wirelessdreamer commented on August 12, 2024

Any rough timeline on that version?

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Jaimi avatar Jaimi commented on August 12, 2024

Not at this time - to do it right makes it a much bigger project than it probably sounds. My guess is somewhere in the next 6 mos.

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wirelessdreamer avatar wirelessdreamer commented on August 12, 2024

I've been getting into addressables lately, and can easily see that.

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kenamis avatar kenamis commented on August 12, 2024

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wirelessdreamer avatar wirelessdreamer commented on August 12, 2024

After I looked into it a little more I think I took the asset bundle manager being deprecated, as asset bundles being deprecated, so i was off in that.

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Jaimi avatar Jaimi commented on August 12, 2024

FYI - after 2.9 is released in the next few days, development will begin on this feature.

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wirelessdreamer avatar wirelessdreamer commented on August 12, 2024

Feel free to reach out to me for any testing you need, I can make myself available as needed.

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IvanMurzak avatar IvanMurzak commented on August 12, 2024

Do you have any news?

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IvanMurzak avatar IvanMurzak commented on August 12, 2024

@Jaimi so, how to use it?
I have addressables paths to RaceData, Slot, Overlay, fbx file, texture, UMAMaterial, UMATextRecipe and I have DynamicCharacterAvatar in C#.

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Jaimi avatar Jaimi commented on August 12, 2024

@IvanMurzak - of course you're free to setup paths/labels and manage the addressables yourself. If you do that, UMA will not know anything about it though - you will have to manage them, and let UMA know they are loaded, etc. If you let UMA manage the UMA addressables (as outlined in the documentation), then it will label things based on their recipes, and load & reference count items. Note that by default UMA only loads/unloads by label by recipe, and recipes are holders for slots/overlays (& textures).

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