Comments (1)
UMA is a framework and can be accessed by any UI. There is sample UI included, please review the sample code to see how to integrate UI functions.
Please use the forums or slack channel for design and coding questions:
http://umacommunity.boards.net
https://uma-community.slack.com
https://forum.unity.com/threads/uma-unity-multipurpose-avatar-on-the-asset-store.219175
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Related Issues (20)
- when I drag fbx files to slot builder , have a error and can not creat slots. HOT 4
- When I Create a new Race , I have two errors. HOT 6
- Hair Shader issue in Universal Render Pipeline (URP). HOT 1
- I want to use addressable to load UMA ,I need which data to add to addressable. HOT 2
- I suggest If the same model without any reciple , Can it be optimized to only use 3 RenderTexture instead of 3 RenderTexture per model ,used for monsters in the game ? HOT 5
- Create Mesh Hide Asset and Get a error.
- Add event to DCA: Character Starting HOT 1
- DCA Script in inspector disappears HOT 1
- RenderTextureConversion? or Texture2D quality?
- version on 2.13 alpha 2 on Android Platform have a bad rendering. HOT 3
- BlendshapeDNAConverters can't work HOT 1
- How to apply Recipe when controlling BlendShape with an avatar created with DAZ? HOT 1
- Is there a function for the order in which clothes are rendered? HOT 2
- UMA Renderer resets Layer to default when cloth recipe is removed HOT 2
- UMA Data Inspector - Unable to find SlotDataAsset: MaleLegs HOT 3
- Creating a slot, creates 2 slots. HOT 4
- Unused reference resources like textures not being excluded in final building app, which causes huge app size. HOT 2
- UMA Characters starts halfway in floor HOT 1
- Index is outside the bounds of the array exception on try to get all DNA Ranges to all aviable DNA's HOT 1
- Documentation link not working HOT 4
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