tsgrissom / potterplus Goto Github PK
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License: MIT License
Expanded Potter configs for the Magic plugin.
License: MIT License
I have noticed that since I updated everything to Spigot 1.14.4 and Magic 7.7.4 spells have been colliding with tiles such as grass and tall grass. I do not believe that this is the intended behavior in Magic itself, though I could be wrong since I've been gone for a bit. Paging @NathanWolf on that one.
I have yet to test if spells are colliding with grass in the default Magic configs. I can assume that they are though since BetterPotter doesn't radically mess with materials.
The spell I used for testing was immobulus
.
When dueling an Erkling, their abilities seem to trigger from the wrong party. It looks as if the player is casting the ability at the Erkling instead of vice versa. I tested this with a couple of other Magic mobs to find that they did not share this issue.
Replication
/mmob spawn erkling
on the latest BP and MagicDescribe the bug
peruvianpowder
spell will not target the caster despite target_source: true
To Reproduce
Steps to reproduce the behavior:
/mgive peruvianpowder
Expected behavior
The AOE attached to the CustomProjectile should apply the PotionEffect to all targets within the radius, including the caster.
Screenshots
None.
Additional context
Tried shifting around targeting modes to see how I could make it work to no avail.
Certain spells, namely locomotomortus
, don't have any cast sound effects unless the spell is converted to use a CustomProjectile action.
Which version/zip to use for 1.12.2?
Describe the bug
This appears to be a bug in Magic/EffectLib.
Furnunculus and the BleedEffect overall displays particles for leaves. Fix this by switching effects.
To Reproduce
Steps to reproduce the behavior:
furnunculus
Expected behavior
Particles should be red, white, and green like they were before BleedEffect broke.
Screenshots
None.
Additional context
None.
If my cardinal directions are correct the fourpoint
spell will orient me correctly but send the particles in the direction I was previously looking if I was facing south.
It appears all the other directions both orient me and send the particles the correct direction.
I'm having an issue with arrowmaxima
, which is supposed to fire multiple arrows with delays in between, where subsequent arrows are fired only once the last hits a target.
If the target is long distance then it takes forever for individual arrows to fire. If the target is at point blank range it will spam effects and audio which is incredibly annoying.
I tried replacing the RepeatAction
with a MultiplyAction
as this worked for a similar case to no avail.
Do you think you can provide the jar files for potterplus?
I would love to play this on my home server with my son.
Thank you!
The hidden attribute is not hiding some spells from /wand fill
Namely, spells that are having issues are as follows:
godrics_sword_ability
skeleton_key_ability
It appears that all custom projectiles created follow mouse movement. This goes against what I think most spells should be and interferes with the visual effects. @NathanWolf Am I missing an option for this?
Spell obliviatemaxima
doesn't clear the chat for anyone as intended. Curiously, obliviate
works so the ClearChatAction
works.
Please add me on discord to help me with this bug, I can’t get it to work: Cocaina#4114
Describe the bug
The flight
spell, based on the airscooter
example, doesn't work correctly. The effects display but the levitation falters and fails.
To Reproduce
Steps to reproduce the behavior:
/wand
/wand add flight
flight
and observeExpected behavior
The spell should work as before and levitate the target into the air, allowing them to control their direction as they sail through the air.
Screenshots
None.
Additional context
None.
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