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potterplus's Issues

Spells colliding with tiles like grass

I have noticed that since I updated everything to Spigot 1.14.4 and Magic 7.7.4 spells have been colliding with tiles such as grass and tall grass. I do not believe that this is the intended behavior in Magic itself, though I could be wrong since I've been gone for a bit. Paging @NathanWolf on that one.

I have yet to test if spells are colliding with grass in the default Magic configs. I can assume that they are though since BetterPotter doesn't radically mess with materials.

The spell I used for testing was immobulus.

Erkling abilities fired the wrong way

When dueling an Erkling, their abilities seem to trigger from the wrong party. It looks as if the player is casting the ability at the Erkling instead of vice versa. I tested this with a couple of other Magic mobs to find that they did not share this issue.

Video

Erkling Mob
Abilities

Replication

  1. Perform /mmob spawn erkling on the latest BP and Magic
  2. Initiate a duel with the creature and wait for the interval triggers to fire.

Peruvian Instant Darkness Powder doesn't target source

Describe the bug
peruvianpowder spell will not target the caster despite target_source: true

To Reproduce
Steps to reproduce the behavior:

  1. Do /mgive peruvianpowder
  2. Left-click while holding the wand
  3. Observe how AOE doesn't target the caster if thrown at feet

Expected behavior
The AOE attached to the CustomProjectile should apply the PotionEffect to all targets within the radius, including the caster.

Screenshots
None.

Additional context
Tried shifting around targeting modes to see how I could make it work to no avail.

Furnunculus displays the wrong particles

Describe the bug
This appears to be a bug in Magic/EffectLib.

Furnunculus and the BleedEffect overall displays particles for leaves. Fix this by switching effects.

To Reproduce
Steps to reproduce the behavior:

  1. Cast furnunculus

Expected behavior
Particles should be red, white, and green like they were before BleedEffect broke.

Screenshots
None.

Additional context
None.

Arrow Maxima only fires subsequent arrows after the last hits a target

I'm having an issue with arrowmaxima, which is supposed to fire multiple arrows with delays in between, where subsequent arrows are fired only once the last hits a target.

If the target is long distance then it takes forever for individual arrows to fire. If the target is at point blank range it will spam effects and audio which is incredibly annoying.

I tried replacing the RepeatAction with a MultiplyAction as this worked for a similar case to no avail.

Contact

Do you think you can provide the jar files for potterplus?
I would love to play this on my home server with my son.

Thank you!

Hidden not working on some spells

The hidden attribute is not hiding some spells from /wand fill

Namely, spells that are having issues are as follows:

  • godrics_sword_ability
  • skeleton_key_ability

Obliviate Maxima doesn't work

Spell obliviatemaxima doesn't clear the chat for anyone as intended. Curiously, obliviate works so the ClearChatAction works.

Add me

Please add me on discord to help me with this bug, I can’t get it to work: Cocaina#4114

Flight doesn't work

Describe the bug
The flight spell, based on the airscooter example, doesn't work correctly. The effects display but the levitation falters and fails.

To Reproduce
Steps to reproduce the behavior:

  1. Do /wand
  2. Do /wand add flight
  3. Cast flight and observe

Expected behavior
The spell should work as before and levitate the target into the air, allowing them to control their direction as they sail through the air.

Screenshots
None.

Additional context
None.

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