Comments (2)
If there is no Delay then I think Multiply should work - The main issue being that the Projectile action will wait until the projectile hits before proceeding. You can also just use the "count" parameter to fire multiple arrows at once (kind of leftover from pre-action days)
Another option is track_projectile: false
- this should work as long as you have no actions or effects attached to the projectile hitting.
If you are trying out a Repeat + Delay + Projectile kind of thing, I think you will need to put the Projectile actions under an Asynchronous action.
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I implemented the asynchronous solution and that worked perfectly! Thanks Nathan!
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Related Issues (14)
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