Topic: brdf Goto Github
Some thing interesting about brdf
Some thing interesting about brdf
brdf,Some Codes I use regularly for various BRDF format loading
User: afichet
brdf,Code repository for the paper "Image-based remapping of spatially-varying material appearance" (JCGT)
User: asztr
brdf,Mapping vegetation communities in the Arctic-boreal wetlands of the Peace-Athabasca Delta using AVIRIS-NG hyperspectral data
User: chaoecohydrors
brdf,A procedural 3D model of sorghum plants. The project is based on UniEngine.
User: edisonlee0212
brdf,Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
Organization: esds-leipzig
Home Page: https://sen2nbar.readthedocs.io/
brdf,An original 3D scene with PBR, Parallax Mapping, Post-Processing and other rendering techniques I imlpemented for a coursework in CGI / C++11, OpenGL and GLSL /
User: georgeweb
Home Page: https://portfolio.georgim.com
brdf,Lens design, optimization, and analysis in Python 3
User: harrisonkramer
brdf,Differentiable Point-based Inverse Rendering
User: hg-chung
brdf,在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
User: huailiang
Home Page: https://learnopengl-cn.github.io/07%20PBR/03%20IBL/02%20Specular%20IBL/
brdf,Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
User: iftodebogdan
brdf,Data driven BRDF Material Editing for CMSC838C
User: inventshah
Home Page: https://www.cs.umd.edu/~shah2022/xr/index.html
brdf,Basic ray tracing in C++
User: iweinbau
brdf,A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
User: kbladin
brdf,Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
User: knightcrawler25
brdf,Correct drone, aerial and satellite imagery to surface reflectance.
Organization: leftfield-geospatial
Home Page: https://homonim.readthedocs.io/
brdf,Main Physically-Based Rendering algorithms
User: luismautone
brdf,Computer Graphics Exercise 4 - BRDF and Procedural Textures
User: lukaselmer
brdf,The idea of this repo is to collect datasets and deep methods for material / surface appearance modeling. You are invited to contribute to this list by adding a pull request.
User: muzammilaz
brdf,SVBRDF Estimation using a Physically-based Differentiable Renderer
User: mworchel
brdf,Collecting BRDF shader examples for Unity.
User: n1ckfg
Home Page: http://fox-gieg.com
brdf,Implementation of Ray Tracing with physically based rendering
User: nivermk
brdf,3 flavors of path tracing renderers, one adapted from course with prof. Greg Turk
User: oceanzhang88
brdf,Physically Based Rendering visualizer C++ OpenGL
User: paillette
brdf,microfacet for rust
User: reiniermaas
brdf,A multithreaded renderer based on DirectX 12, this project explores various rendering techniques and incorporates experimental features. It supports glTF 2.0, allowing seamless integration of glTF assets into the rendering pipeline.
User: richardsqd
brdf,
User: romanlarionov
brdf,Presentation material for all things 3D computer graphics related. Focus on Khronos APIs.
User: rsahlin
brdf,GLTF Model Viewer
User: rsahlin
brdf,PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
User: rsahlin
brdf,[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
User: rsahlin
brdf,The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]
User: ryushinn
Home Page: https://ryushinn.github.io/metasampling
brdf,A rendering engine utilizing path tracing.
User: satre95
brdf,PBR rendering equation playground and feature experiment, based on Threejs and Envtools
User: todaylg
Home Page: https://todaylg.com/three-viewer/
brdf,pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
Organization: usnistgov
Home Page: https://pages.nist.gov/pySCATMECH/index.html
brdf,SCATMECH: Polarized light scattering C++ class library
Organization: usnistgov
Home Page: https://pages.nist.gov/SCATMECH/index.htm
brdf,Modeled Integrated Scatter Tool (MIST)
Organization: usnistgov
Home Page: https://pages.nist.gov/ScatterMIST/docs/index.htm
brdf,A collection of exemplary graphics samples based on Magma and Vulkan API
User: vcoda
brdf,Mie-DISORT for snow bidirectional reflectance and albedo. It can also models the effects of snow grain shape with the use of SNICAR LUT.
User: wanggongxue
brdf,Renderer designed for light transport experimentation.
User: wilimitis
brdf,CPU Physically Based Path Tracer Engine
User: zielon
brdf,Vulkan Real-time Path Tracer Engine
User: zielon
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