Name: Tim Kevin Oxley
Type: User
Company: unit.io
Bio: Unreal Engine C++ tools & gameplay design. Ex JavaScript, NodeJS & React specialist. Founder of @campjs & @SingaporeJS. NodeJS in Action 2nd edition co-author.
Twitter: timkevinoxley
Location: Ashburn, Virgina, USA
Tim Kevin Oxley's Projects
Android Mesh Network
Android IPv6 Geo-Location Based Wireless Mesh Network
Generate noise on a canvas.
An alternative wrapper for orbit-camera that works independently of game-shell.
Recursively find and concatenate styles specified in package.json
My first attempt at a game. Top down 'shooter' style. Pure AS3. Uses box2d physics, TweenMax for tweening & Flint for some particles.
`Array.prototype` iteration methods for any iterator.
Simple key/value store on top of chrome.storage. For chrome extensions.
Approximates the current location of Google Chrome on your system
small JS library for CSS class manipulation library
An extreme CSS reset stylesheet, for aggressively resetting the styling of an element and its children. Composed exclusively of CSS !important rules.
Command line tools for interacting with Streamr
The ultimate generator based flow-control goodness for nodejs (supports thunks, promises, etc)
calculate technical debt
Generic collection component. Inspired by Backbone's Collections
Convert colors between RGB, HSL & HSV.
Map color names to HEX color values
A tiny jQuery and node.js library for manipulating colors. Also works as a stylus plugin.
Create text-based columns suitable for console output. Supports cell wrapping.
component(1) - CLI tool for creating, building, and installing components
Generate component badges. WIP
Based on @timoxley's idea and made for @ForbesLindesay's website
Generate a Dash docset for published components.
Dependency graphs for component(1) projects
Easily serve local components as dependencies.
Custom components
Define and run multi-container applications with Docker
HANDLE CONFIGURATION ONCE AND FOR ALL
Configurable mixin