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TGMC: TerraGov Marine Corps, a SS13 mod

License: GNU Affero General Public License v3.0

Python 2.18% DM 85.60% C++ 0.07% Shell 0.11% JavaScript 3.88% HTML 3.61% CSS 0.08% Batchfile 0.02% C# 0.10% PHP 0.19% Dockerfile 0.03% SCSS 0.65% PowerShell 0.03% TypeScript 3.44%
game roleplaying byond marines space corgis hacktoberfest

terragov-marine-corps's Introduction

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terragov-marine-corps's Issues

You cannot break limbs because config file is wrong

organ_health_multiplier is equal to 100; delimb is calculated as
if(CONFIG_GET(flag/limbs_can_break) && brute_dam >= max_damage * CONFIG_GET(number/organ_health_multiplier))
This means you need to deal about 3000 damage to the legs for a chance to break it

SERIOUS IMBALANCE with re-nesting Deifler abulity "Defile"

It was a 3+ year ago problem
When aliens re-nest marines then use Defile ability, then put infected marines back to nest.
MAKING "Ashamed, you reconsider bullying the poor, nested host with your stinger." USELESS

Must have to remove a way to defile nested hosts.

help fling doesn't work properly

admongs did some thunderdome testing, the help/disarm/grab fling only flings the target if there is a wall directly behind you, which throws them into/through the wall. It doesn't work if you're flinging them into an empty area.

Unable to save Character changes

Testmerges:

Commander TGMCBOT Today at 7:45 PM (01-29-2019) CST/GMT-6
#283 #214 #277 #123

Reproduction:

I've luckily had my character look all set, but some things keep reverting between rounds. Namely: Marine role preferences, Occupation Choices: Xenomorph, and UI Customization Alpha.

Pressing the Save slot button doesn't save, and having the round end normally doesn't save either.

TRENCH WARFARE.

Hitting Unique-action while carrying a deployed Entrenching Tool or just a simple shovel lets you dig a hole in that tile.

The benefits from that tiny hole are :

  • Dodge general ground explosions if you rest (we're talking CAS, OB, Mortar, HEDP grenades), but only if they don't hit your dugout tile directly (nade) or cover your dugout tile in their radius (OB, CAS, Mortar)
  • Be able to dodge normal ground level shots unless the shooter is clicking directly at your sprite.
  • Climb up to normal ground level with a 1-second windup (like you would climb on a table). And just like tables, if you're on ground level, you can just walk over to the trench tile to plop down
  • Dodge abilities if they're not clicking directly on your sprite
  • Throw a primed nade into the hole to pretty much remove its explosion radius, and it'll only hurt whoever is at the center then.
  • Shoot people normally without any restriction, if there aren't barricades blocking
  • You can reinforce your trench with sandbags to prevent it from collapsing from explosion/burrower tunneling

The bad sides of that tiny hole are :

  • Xeno will still able to use most of their abilities on you normally, with slashes having more RNG chance to hit your head
  • Gas on ground level will still be able to spread into your dugout hole and do the big hurt
  • You can't shoot through barricades while in the dugout hole
  • Objects in the dugout hole will have a windup to be dragged onto a ground level tile (like moving a human onto a window frame with aggressive hold, but without the grab upgrading shtick)
  • Explosions in the trench will make the tiles in the blast radius collapse (trapping the marine inside and dealing oxygen damage until the tile is dug out again), and Burrower can tunnel into a dugout tile to also make it collapse. To prevent this, reinforce your trench tile with 5 sandbags.

You can connect multiple holes with each other, and make a real trench if you wish. Just keep diggin' soldier.

Ice Cups are hilariously lethal and not logged

Want to kill someone silently without any admins knowing? just use ice cups, available from any hot drink vendor after pulsing the contraband wire, and watch as after only a few sips marines start dying from drinking LITERAL FUCKING ICE. This silent kill method is completely unlogged and will allow you to grief afk people as you see fit.

Fix this pretty please.

*mirror'd from old repo

Having about 10 or more rage will always make second wind have no cooldown

equation
second_wind_delay = world.time + (RAV_SECOND_WIND_COOLDOWN * round(1 - current_rage * 0.015) )

Im assuming that the round(1 - current_rage * 0.015) is making the 1 into a negative number then multiplying it, making it a massively less cooldown or refreshed instantly
would be fixed by making it
second_wind_delay = world.time + (RAV_SECOND_WIND_COOLDOWN * round(1 - (current_rage * 0.015)) )

Follow-predator word [predator talk sound effect]

Big Red round of 31 december
Follow predator word .
A result on screenshot:
Joselyn Heckendora (follow) says, "It was one time fucking thing, it was to remove his 150 burn damage"
[predator talk sound effect]
predator-follow- predator talk sound effect

MTs can open CO's door

maint fucked

Working as intended, if you dont have a MT observing the CO sleep, you did something wrong.

Merc unable to use hands

as a merc, attempt to use the marine vendors. Then lose all ability to interact with objects in you inventory, aside from click dragging bags belts and pouches

Span Classes are showing up where they shouldn't.

code/modules/admin/verbs/randomverbs.dm#L574
command_announcement.Announce("<span class='warning'> New update available at all communication consoles.</span>", customname, new_sound = 'sound/AI/commandreport.ogg')
Announce does not support HTML, It was changed from /red in PR #296

How to increase picking of Alien role. [Ancients get ULTIMATE ABILITY(Dota-style)]

Younglings can do only basics.
Every mature alien learns new ability and minor buffs.
Elite aged aliens learn moderate skills and buffs.
Ancients should have the ULTIMATE ABILITY
More time required to grow = more stronger ability.
Example. Ancient crusher learns how to crush walls, girders or overthrow corpses over window frames by throwing people.
Now crusher "throw corpse" ability is too weak. Cant even overthrow corpse over window frames

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