teamrepentogon / repentogon Goto Github PK
View Code? Open in Web Editor NEWScript extender for The Binding of Isaac: Repentance
Home Page: https://repentogon.com/
License: GNU General Public License v2.0
Script extender for The Binding of Isaac: Repentance
Home Page: https://repentogon.com/
License: GNU General Public License v2.0
passes npc and player, return false to invalidate a player as a valid target
from guwa:
Dynamic Dirt access, which would include:
Look into Entity_Effect::CreateTimer
Callbacks for the rendering of all submenus on the main menu and position helpers for each menu.
from nami:
activates on EnableLayer and DisableLayer. alternatively have separate callbacks for these.
might warrant PRE and POST, PRE allowing returning a different layer or cancelling the change
EntityList::RenderShadows does this but it does so for every entity
requested by @wofsauge
Explosions are not considered as entities and there are some parameters like TearFlags that you simply can't obtain without dumb bomb update hacks
Would provide information like explosion radius, damage and tear flags, perhaps could use return value for the ability to cancel the explosion?
from Xalum:
Just to know which corner of the screen this characters active hud is
It would be neat to have the following functions accessible in the ambush or room class:
These would maybe help with coding wave progress displays.
from sanio and foks:
The following ones are a bit of a stretch but thought we'd suggest them anyways:
per xalum:
at some point GridEntity.Sprite was replaced by GridEntity:GetSprite, so that you could be passed a mutable sprite object without having to re-set GridEntity.Sprite to make any changes, the same was not done for GridEntityDoor.ExtraSprite, which is dumb
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