Related Issues (20)
- Incorrect dsound.dll being loaded by the game HOT 4
- 2 bugs with bone heart only characters
- `MC_PLAYER_GET_ACTIVE_MAX_CHARGE` should provide the maxCharge arg
- Overlay versions of Entity:GetNullOffset() and Entity:GetNullCapsule()
- Way to change OverrideData of Greed miniboss rooms
- Bosscolors for custom bosses dont seem to be working properly
- Reimplementation of tear.Bounced variable
- Incorrect documentation for EntityPickup:UpdatePickupGhost() and LootListEntry:RNG()
- EntityPlayer:SetBlackHeart()
- Incorrect documentation for EntityPickup:GetPickupGhosts() and EntityPickup:UpdatePickupGhost() HOT 1
- `familiarcantakedamage` custom tag causes familiars to take contact damage from enemies with no collision damage HOT 2
- MC_PRE_LEVEL_LAYOUT_GENERATED HOT 1
- Get current camera position
- StartNewGame seed option lets you bypass disabled achievements HOT 4
- Add Spoof item argument for PlayerManager.AnyoneHasCollectible
- `MC_GET_PILL_EFFECT` should provide EntityPlayer argument
- Repentogon worked for an evening on 11th May HOT 14
- A way to override the result of entity IsFlying checks HOT 1
- SetBagOfCraftingSlot/SetBagOfCraftingContent not updating BoC item output
- It keeps loading while running and is stuck on the start screen... HOT 4
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