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161.0 161.0 5.0 4.7 MB

A juicy feature-packed debug menu intended for games.

C 79.73% C++ 18.30% CMake 0.43% Batchfile 0.04% Python 0.58% Zig 0.91%
c c99 debugging-tool game-development public-domain single-header-lib work-in-progress

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the-debuginator's Issues

Screenshots

Hi, can you please add some screenshots to understand basic look and feel?

Godot example

Make an example showcasing Debuginator in Godot.

Probably a plugin of some sort.

Probably wait for Godot 4.0.

Add support for scrollbars and/or Maya edit widget

Add support for scrollbars, to be able to tweak values

or better yet

Add support for "Maya edit widget", which lets users either enter a value, have +- buttons for current value, or can manipulate current value by mouse-drag

Unreal example

Make The Debuginator usable from the Unreal Engine.

Either from C++ code, or from Blueprints, whichever is easiest, to begin with.

Add "pinned" items

For when the debuginator is closed and you still want to manipulate/view an item or two.

Number slider UI

Add an edit type for a slider that can be changed both with the mouse, gamepad, and directly.

Memory management improvements

Make sure that memory doesn't leak.

Make sure there's an API to use an external allocator as an option.

Tidy up code for the buildin allocator.

Add tabs

Need to think about exactly how it'd work.

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