srekel / the-debuginator Goto Github PK
View Code? Open in Web Editor NEWA juicy feature-packed debug menu intended for games.
A juicy feature-packed debug menu intended for games.
Various bugs here that needs looking into.
Hi, can you please add some screenshots to understand basic look and feel?
Make sure The Debuginator header can be used from a zig program.
*seaching for: thing*
-game
-stuff
-thing
-foo
-bar
it does this:
*seaching for: thing*
-game/stuff/thing
-foo
-bar
Make an example showcasing Debuginator in Godot.
Probably a plugin of some sort.
Probably wait for Godot 4.0.
See the boxes problem in demo
Add support for scrollbars, to be able to tweak values
or better yet
Add support for "Maya edit widget", which lets users either enter a value, have +- buttons for current value, or can manipulate current value by mouse-drag
Not sure if it's a bug in the debuginator or in the SDL demo.
Make The Debuginator usable from the Unreal Engine.
Either from C++ code, or from Blueprints, whichever is easiest, to begin with.
For when the debuginator is closed and you still want to manipulate/view an item or two.
Add an edit type for a slider that can be changed both with the mouse, gamepad, and directly.
This includes being able to close filter without clearing it and so on.
Seems they are drawn in the wrong order.
In all likelyhood, this may be the same thing as controlling a float with a gamepad stick, but there may be things that can be done to streamline the process.
If nothing else, providing a demo for this would be very useful.
http://portmedia.sourceforge.net/portmidi/ Seems like a good place to start.
There's a start for it but it's not done yet.
Unsure exactly how this should work, UX-wise... but yeah.
Cause it'd be totally sweet.
Make sure that memory doesn't leak.
Make sure there's an API to use an external allocator as an option.
Tidy up code for the buildin allocator.
Need to think about exactly how it'd work.
Have a feeling functions are a bit randomly placed. Would help reading and navigating the source.
Probably by improving The Debuginator Queue.
I think this could be useful, especially with mouse interface.
And add example.
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