Comments (1)
@kdex I think I fixed this a while ago, when I found that occasionally the SDL2 quit event wouldn't be caught correctly (which is the event that's generated when you click the close button on a window). Now the code always catches every event up to and including the quit event or Alt+F4 being pressed, so I'm pretty confident the error won't show up anymore. Could you test closing the window several times on your system, to verify it's fixed now?
from shiromino.
Related Issues (20)
- G1 seed generation may be faulty HOT 2
- Add World Rule and "Cross-Rules" for all modes. HOT 10
- Practice Mode: garbage lines, additional lag HOT 1
- Document grading criteria of Pentomino C mode HOT 1
- Don't render mouse pointer HOT 6
- (Possible bug, but please retain!) Changing view is possible in main menu HOT 2
- Route CLI output to text file HOT 3
- Track time/pieces placed at counter stop
- Timings aren't accurate HOT 2
- Latest build can't be executed HOT 1
- BUTTONESCAPE is not compatible with arcade controls HOT 3
- Pentominoes P and Q fail some very plausible finesse kicks HOT 1
- There are some memory leaks
- Shiromino no longer starts up properly on macOS 10.15 HOT 2
- Installation Issues (Not sure where else to post this) HOT 2
- Difficulty 100 is not a uniform distribution HOT 4
- shiromino.sqlite collision
- Field not dropping on line clear in G1 credits roll
- Feature Request: Play bell/ringing sound effect when player hits 99 twice HOT 1
- Bug: Abnormal Exit Corrupts Database, Prevents Restart
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from shiromino.