Comments (1)
The garbage lines and selectable seed are now both covered by the improved Multi-Editor. Garbage lines aren't randomly generated but they can be drawn in the field editor, which to me is good enough.
As for adding additional lag solely for the purpose of practicing for the arcade originals, I'm not interested in implementing this feature. Shiromino is it's own thing, and though many people use it as a substitute for the TGM games, adding frames of lag to the game even as an optional thing is slightly weird and unnecessary to me.
In the far future, we may implement the lag feature as part of an "emulation mode" that attempts to be as faithful as possible to the original arcade games. But I'm closing this for the time being.
from shiromino.
Related Issues (20)
- Add World Rule and "Cross-Rules" for all modes. HOT 10
- Document grading criteria of Pentomino C mode HOT 1
- Don't render mouse pointer HOT 6
- (Possible bug, but please retain!) Changing view is possible in main menu HOT 2
- Route CLI output to text file HOT 3
- Track time/pieces placed at counter stop
- Timings aren't accurate HOT 2
- Latest build can't be executed HOT 1
- BUTTONESCAPE is not compatible with arcade controls HOT 3
- Pentominoes P and Q fail some very plausible finesse kicks HOT 1
- There are some memory leaks
- Shiromino no longer starts up properly on macOS 10.15 HOT 2
- Installation Issues (Not sure where else to post this) HOT 2
- Difficulty 100 is not a uniform distribution HOT 4
- shiromino.sqlite collision
- Field not dropping on line clear in G1 credits roll
- Feature Request: Play bell/ringing sound effect when player hits 99 twice HOT 1
- Bug: Abnormal Exit Corrupts Database, Prevents Restart
- Web port
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from shiromino.