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View Code? Open in Web Editor NEWπ« Zero dependencies Counter-Strike: Global Offensive Game State Integration for NodeJS
License: MIT License
π« Zero dependencies Counter-Strike: Global Offensive Game State Integration for NodeJS
License: MIT License
The server does not call end on the http.ServerResponse object, this means that even though the 200 status is sent the GSI will wait the timeout period before sending another update (therefore ignoring the throttle or buffer settings)
With the config below I am getting a 5 second delay between game state updates whereas I would expect an update every 100ms
"uri" "http://127.0.0.1:3000"
"timeout" "5.0"
"buffer" "0.1"
"throttle" "0.1"
"heartbeat" "30.0"
node-csgo-gsi/index.js line 120
self.isBombPlanted = False
ReferenceError: self is not defined
Can u tell me eaxtly whats doing this script ? i want make pug service like faceit it will help me ?
Hello, is there any way to get player's weapons, grenades, ... with this library?
Thank you.
I've set up the whole code that you've provided, everything works, but it doesn't connect with csgo itself. Do you have any suggestions or links that may sort my issue out?
i need help about this myfriend pls add me http://steamcommunity.com/id/jesustar/
Hello,
can you please add a function which allows checking the auth token which is in the cfg file?
Thank you very much
Regards
Dieter
Is there a way to check player health in this package?
CS:GO data as health,... is gathered slowly, which results in HUD not being "live" but more like being updated every 1-5 seconds.
This is my cfg file.
"node-csgo-gsi" { "uri" "http://127.0.0.1:3000" "timeout" "5.0" "buffer" "0.1" "throttle" "0.1" "heartbeat" "30.0" "auth" { "token" "Q79v5tcxVQ8u" } "data" { "provider" "1" "map" "1" "round" "1" "player_id" "1" "allplayers_id" "1" // Same as 'player_id' but for all players. 'allplayers' versions are only valid for HLTV and observers "player_state" "1" "allplayers_state" "1" "allplayers_match_stats" "1" "allplayers_weapons" "1" "allplayers_position" "1" // output the player world positions, only valid for GOTV or spectators. "phase_countdowns" "1" // countdowns of each second remaining for game phases, eg round time left, time until bomb explode, freezetime. Only valid for GOTV or spectators. "allgrenades" "1" // output information about all grenades and inferno flames in the world, only valid for GOTV or spectators. } }
I've implemented my own "alldata" in the library's code to send all data
process(data) {
this.emit("alldata", data);
I then send this via soccket to website, but it is not caused by the socke itself, but rather with CS:GO. (Even when I console.log the data, the updating is slow.)
Good afternoon. Please clarify which cmd to run this application?
Hello, it seems to me that something is preventing this library from updating in real time. There is approximately a 1 second delay. Adjusting GSIConfig config values does not change the frequency of receiving data.
Do you have any insights about this?
Branch | Build failing π¨ |
---|---|
Dependency |
body-parser
|
Current Version | 1.18.2 |
Type | dependency |
This version is covered by your current version range and after updating it in your project the build failed.
body-parser is a direct dependency of this project, and it is very likely causing it to break. If other packages depend on yours, this update is probably also breaking those in turn.
The new version differs by 32 commits.
e6ccf98
1.18.3
0f75d30
Fix stack trace for strict json parse error
dde88eb
build: support Node.js 10.x
d828f6d
tests: remove "new Buffer" from tests
036de9a
deps: [email protected]
c533873
deps: [email protected]
db78a97
build: [email protected]
8201ede
deps: [email protected]
cfeeb59
build: [email protected]
d045949
build: [email protected]
6cb164b
build: [email protected]
70815be
deps: type-is@~1.6.16
2653fc5
build: [email protected]
55a2488
deps: http-errors@~1.6.3
f2959f5
lint: apply standard 11 style
There are 32 commits in total.
See the full diff
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