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πŸ”« Zero dependencies Counter-Strike: Global Offensive Game State Integration for NodeJS

License: MIT License

JavaScript 100.00%
counter-strike csgo csgo-server counter-strike-global-offensive

node-csgo-gsi's Introduction

Hi there, Shaun here πŸ‘‹

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node-csgo-gsi's Issues

Server not ending the response

The server does not call end on the http.ServerResponse object, this means that even though the 200 status is sent the GSI will wait the timeout period before sending another update (therefore ignoring the throttle or buffer settings)

With the config below I am getting a 5 second delay between game state updates whereas I would expect an update every 100ms

"uri" "http://127.0.0.1:3000"
"timeout" "5.0"
"buffer"  "0.1"
"throttle" "0.1"
"heartbeat" "30.0"

'self' is not defined

node-csgo-gsi/index.js line 120
self.isBombPlanted = False

ReferenceError: self is not defined

Hi

Can u tell me eaxtly whats doing this script ? i want make pug service like faceit it will help me ?

Doesnt connect with csgo

I've set up the whole code that you've provided, everything works, but it doesn't connect with csgo itself. Do you have any suggestions or links that may sort my issue out?

Auth

Hello,
can you please add a function which allows checking the auth token which is in the cfg file?

Thank you very much
Regards
Dieter

Player State

Is there a way to check player health in this package?

Data gathering from CS:GO is slow

CS:GO data as health,... is gathered slowly, which results in HUD not being "live" but more like being updated every 1-5 seconds.

This is my cfg file.

"node-csgo-gsi" { "uri" "http://127.0.0.1:3000" "timeout" "5.0" "buffer" "0.1" "throttle" "0.1" "heartbeat" "30.0" "auth" { "token" "Q79v5tcxVQ8u" } "data" { "provider" "1" "map" "1" "round" "1" "player_id" "1" "allplayers_id" "1" // Same as 'player_id' but for all players. 'allplayers' versions are only valid for HLTV and observers "player_state" "1" "allplayers_state" "1" "allplayers_match_stats" "1" "allplayers_weapons" "1" "allplayers_position" "1" // output the player world positions, only valid for GOTV or spectators. "phase_countdowns" "1" // countdowns of each second remaining for game phases, eg round time left, time until bomb explode, freezetime. Only valid for GOTV or spectators. "allgrenades" "1" // output information about all grenades and inferno flames in the world, only valid for GOTV or spectators. } }

I've implemented my own "alldata" in the library's code to send all data

process(data) {

   this.emit("alldata", data);

I then send this via soccket to website, but it is not caused by the socke itself, but rather with CS:GO. (Even when I console.log the data, the updating is slow.)

Can't update in real time

Hello, it seems to me that something is preventing this library from updating in real time. There is approximately a 1 second delay. Adjusting GSIConfig config values does not change the frequency of receiving data.

Do you have any insights about this?

An in-range update of body-parser is breaking the build 🚨

Version 1.18.3 of body-parser was just published.

Branch Build failing 🚨
Dependency body-parser
Current Version 1.18.2
Type dependency

This version is covered by your current version range and after updating it in your project the build failed.

body-parser is a direct dependency of this project, and it is very likely causing it to break. If other packages depend on yours, this update is probably also breaking those in turn.

Status Details
  • ❌ ci/circleci Your tests failed on CircleCI Details

Release Notes 1.18.3
Commits

The new version differs by 32 commits.

There are 32 commits in total.

See the full diff

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